#if defined(__AVR__)
void setup() {}
void loop() {}
#else
#include "fx/2d/animartrix.hpp"
#include "fx/fx_engine.h"
#include "fl/ui.h"
#define LED_PIN 2
#define BRIGHTNESS 96
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define MATRIX_WIDTH 22
#define MATRIX_HEIGHT 22
#define NUM_LEDS (MATRIX_WIDTH * MATRIX_HEIGHT)
#ifdef __EMSCRIPTEN__
#define IS_SERPINTINE false
#else
#define IS_SERPINTINE true
#endif
Slider SCALE(
"SCALE", 20, 20, 100);
Slider SPEED(
"SPEED", 30, 20, 100);
XYMap xyMap(MATRIX_WIDTH, MATRIX_HEIGHT, IS_SERPINTINE);
void setup() {
delay(1000);
.setScreenMap(MATRIX_WIDTH, MATRIX_HEIGHT);
noisePalette1.setPalettePreset(2);
noisePalette2.setPalettePreset(4);
fxEngine.addFx(noisePalette1);
fxEngine.addFx(noisePalette2);
}
void loop() {
noisePalette1.setSpeed(SPEED);
noisePalette1.setScale(SCALE);
noisePalette2.setSpeed(SPEED);
noisePalette2.setScale(int(SCALE) * 3 / 2);
if (switchFx) {
fxEngine.nextFx(500);
}
}
fxEngine.draw(millis(), leds);
}
#endif
CFastLED FastLED
Global LED strip management instance.
central include file for FastLED, defines the CFastLED class/object
void setBrightness(uint8_t scale)
Set the global brightness scaling.
void show(uint8_t scale)
Update all our controllers with the current led colors, using the passed in brightness.
static CLEDController & addLeds(CLEDController *pLed, struct CRGB *data, int nLedsOrOffset, int nLedsIfOffset=0)
Add a CLEDController instance to the world.
Manages and renders multiple visual effects (Fx) for LED strips.
@ TypicalLEDStrip
Typical values for SMD5050 LEDs.
#define EVERY_N_SECONDS(N)
Checks whether to execute a block of code every N seconds.
Implements a simple red square effect for 2D LED grids.
Demonstrates how to mix noise generation with color palettes on a 2D LED matrix.
Representation of an RGB pixel (Red, Green, Blue)