15#define LED_TYPE WS2811
16#define COLOR_ORDER GRB
19const uint8_t kMatrixWidth = 16;
20const uint8_t kMatrixHeight = 16;
23const bool kMatrixSerpentineLayout =
true;
52#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
53#define MAX_DIMENSION ((kMatrixWidth>kMatrixHeight) ? kMatrixWidth : kMatrixHeight)
56CRGB leds[kMatrixWidth * kMatrixHeight];
76uint8_t noise[MAX_DIMENSION][MAX_DIMENSION];
85void SetupRandomPalette();
86void SetupPurpleAndGreenPalette();
87void SetupBlackAndWhiteStripedPalette();
88void SetupRandomPalette();
89void ChangePaletteAndSettingsPeriodically();
90void mapNoiseToLEDsUsingPalette();
91uint16_t XY( uint8_t x, uint8_t y);
111 uint8_t dataSmoothing = 0;
113 dataSmoothing = 200 - (speed * 4);
116 for(
int i = 0; i < MAX_DIMENSION; i++) {
117 int ioffset = scale * i;
118 for(
int j = 0; j < MAX_DIMENSION; j++) {
119 int joffset = scale * j;
121 uint8_t data =
inoise8(x + ioffset,y + joffset,z);
126 data =
qsub8(data,16);
129 if( dataSmoothing ) {
130 uint8_t olddata = noise[i][j];
131 uint8_t newdata =
scale8( olddata, dataSmoothing) +
scale8( data, 256 - dataSmoothing);
148void mapNoiseToLEDsUsingPalette()
150 static uint8_t ihue=0;
152 for(
int i = 0; i < kMatrixWidth; i++) {
153 for(
int j = 0; j < kMatrixHeight; j++) {
158 uint8_t index = noise[j][i];
159 uint8_t bri = noise[i][j];
175 leds[XY(i,j)] = color;
184 ChangePaletteAndSettingsPeriodically();
191 mapNoiseToLEDsUsingPalette();
210#define HOLD_PALETTES_X_TIMES_AS_LONG 1
212void ChangePaletteAndSettingsPeriodically()
214 uint8_t secondHand = ((millis() / 1000) / HOLD_PALETTES_X_TIMES_AS_LONG) % 60;
215 static uint8_t lastSecond = 99;
217 if( lastSecond != secondHand) {
218 lastSecond = secondHand;
219 if( secondHand == 0) { currentPalette =
RainbowColors_p; speed = 20; scale = 30; colorLoop = 1; }
220 if( secondHand == 5) { SetupPurpleAndGreenPalette(); speed = 10; scale = 50; colorLoop = 1; }
221 if( secondHand == 10) { SetupBlackAndWhiteStripedPalette(); speed = 20; scale = 30; colorLoop = 1; }
222 if( secondHand == 15) { currentPalette =
ForestColors_p; speed = 8; scale =120; colorLoop = 0; }
223 if( secondHand == 20) { currentPalette =
CloudColors_p; speed = 4; scale = 30; colorLoop = 0; }
224 if( secondHand == 25) { currentPalette =
LavaColors_p; speed = 8; scale = 50; colorLoop = 0; }
225 if( secondHand == 30) { currentPalette =
OceanColors_p; speed = 20; scale = 90; colorLoop = 0; }
226 if( secondHand == 35) { currentPalette =
PartyColors_p; speed = 20; scale = 30; colorLoop = 1; }
227 if( secondHand == 40) { SetupRandomPalette(); speed = 20; scale = 20; colorLoop = 1; }
228 if( secondHand == 45) { SetupRandomPalette(); speed = 50; scale = 50; colorLoop = 1; }
229 if( secondHand == 50) { SetupRandomPalette(); speed = 90; scale = 90; colorLoop = 1; }
230 if( secondHand == 55) { currentPalette =
RainbowStripeColors_p; speed = 30; scale = 20; colorLoop = 1; }
241void SetupRandomPalette()
255void SetupBlackAndWhiteStripedPalette()
268void SetupPurpleAndGreenPalette()
275 green, green, black, black,
276 purple, purple, black, black,
277 green, green, black, black,
278 purple, purple, black, black );
285uint16_t XY( uint8_t x, uint8_t y)
288 if( kMatrixSerpentineLayout ==
false) {
289 i = (y * kMatrixWidth) + x;
291 if( kMatrixSerpentineLayout ==
true) {
294 uint8_t reverseX = (kMatrixWidth - 1) - x;
295 i = (y * kMatrixWidth) + reverseX;
298 i = (y * kMatrixWidth) + x;
CFastLED FastLED
Global LED strip management instance.
central include file for FastLED, defines the CFastLED class/object
void setBrightness(uint8_t scale)
Set the global brightness scaling.
void show(uint8_t scale)
Update all our controllers with the current led colors, using the passed in brightness.
static CLEDController & addLeds(CLEDController *pLed, struct CRGB *data, int nLedsOrOffset, int nLedsIfOffset=0)
Add a CLEDController instance to the world.
RGB color palette with 16 discrete values.
void fill_solid(struct CRGB *targetArray, int numToFill, const struct CRGB &color)
Fill a range of LEDs with a solid color.
LIB8STATIC uint8_t dim8_raw(uint8_t x)
Adjust a scaling value for dimming.
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8(uint8_t i, uint8_t j)
Add one byte to another, saturating at 0xFF.
LIB8STATIC_ALWAYS_INLINE uint8_t qsub8(uint8_t i, uint8_t j)
Subtract one byte from another, saturating at 0x00.
uint8_t inoise8(uint16_t x, uint16_t y, uint16_t z)
8-Bit, fixed point implementation of Perlin's noise.
CRGB ColorFromPalette(const CRGBPalette16 &pal, uint8_t index, uint8_t brightness, TBlendType blendType)
Get a color from a palette.
@ HUE_PURPLE
Purple (270°)
const TProgmemRGBPalette16 RainbowStripeColors_p
HSV Rainbow colors with alternatating stripes of black.
const TProgmemRGBPalette16 OceanColors_p
Ocean colors, blues and whites.
const TProgmemRGBPalette16 CloudColors_p
Cloudy color palette.
const TProgmemRGBPalette16 ForestColors_p
Forest colors, greens.
const TProgmemRGBPalette16 LavaColors_p
Lava color palette.
const TProgmemRGBPalette16 PartyColors_p
HSV color ramp: blue, purple, pink, red, orange, yellow (and back).
const TProgmemRGBPalette16 RainbowColors_p
HSV Rainbow.
LIB8STATIC uint16_t random16()
Generate a 16-bit random number.
LIB8STATIC uint8_t random8()
Generate an 8-bit random number.
LIB8STATIC_ALWAYS_INLINE uint8_t scale8(uint8_t i, fract8 scale)
Scale one byte by a second one, which is treated as the numerator of a fraction whose denominator is ...
Representation of an HSV pixel (hue, saturation, value (aka brightness)).
Representation of an RGB pixel (Red, Green, Blue)