13#define NUM_LEDS ((WIDTH) * (HEIGHT))
17#define WATERWIDTH (WIDTH + 2)
18#define WATERHEIGHT (HEIGHT + 2)
19uint8_t water[2][WATERWIDTH * WATERHEIGHT];
21void wu_water(uint8_t *
const buf, uint16_t x, uint16_t y, uint8_t bright);
22void process_water(uint8_t * src, uint8_t * dst) ;
32 uint8_t index_4bit = (index >> 12);
34 uint8_t offset = (uint8_t)(index >> 4);
36 const CRGB* entry = &(pal[0]) + index_4bit;
37 uint8_t red1 = entry->
red;
38 uint8_t green1 = entry->
green;
39 uint8_t blue1 = entry->
blue;
43 if (index_4bit == 15) {
50 uint8_t f1 = 255 - offset;
56 uint8_t red2 = entry->
red;
57 uint8_t green2 = entry->
green;
58 uint8_t blue2 = entry->
blue;
69 if (brightness != 255) {
71 nscale8x3(red1, green1, blue1, brightness);
73 return CRGB(red1, green1, blue1);
77XYMap xyMap(WIDTH, HEIGHT,
false);
80uint16_t XY(uint8_t x, uint8_t y) {
81 return xyMap.mapToIndex(x, y);
86 static uint8_t buffer = 0;
87 uint8_t *
const bufA = &water[buffer][0];
88 buffer = (buffer + 1) % 2;
89 uint8_t *
const bufB = &water[buffer][0];
95 process_water(bufA, bufB);
99 uint8_t * input = bufB + WATERWIDTH - 1;
100 static uint16_t pal_offset = 0;
102 for (uint8_t y = 0; y < HEIGHT; y++) {
104 for (uint8_t x = 0; x < WIDTH; x++) {
111void process_water(uint8_t * src, uint8_t * dst) {
112 src += WATERWIDTH - 1;
113 dst += WATERWIDTH - 1;
114 for (uint8_t y = 1; y < WATERHEIGHT - 1; y++) {
116 for (uint8_t x = 1; x < WATERWIDTH - 1; x++) {
117 uint16_t t = src[-1] + src[1] + src[-WATERWIDTH] + src[WATERWIDTH];
124 dst[0] -= dst[0] >> 6;
131void wu_water(uint8_t *
const buf, uint16_t x, uint16_t y, uint8_t bright) {
133 uint8_t xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
135 #define WU_WEIGHT(a, b) ((uint8_t)(((a) * (b) + (a) + (b)) >> 8))
136 uint8_t wu[4] = {WU_WEIGHT(ix, iy), WU_WEIGHT(xx, iy),
137 WU_WEIGHT(ix, yy), WU_WEIGHT(xx, yy)
141 for (uint8_t i = 0; i < 4; i++) {
142 uint8_t local_x = (x >> 8) + (i & 1);
143 uint8_t local_y = (y >> 8) + ((i >> 1) & 1);
144 uint16_t xy = WATERWIDTH * local_y + local_x;
145 if (xy >= WATERWIDTH * WATERHEIGHT)
continue;
146 uint16_t this_bright = bright * wu[i];
147 buf[xy] =
qadd8(buf[xy], this_bright >> 8);
CFastLED FastLED
Global LED strip management instance.
central include file for FastLED, defines the CFastLED class/object
void show(uint8_t scale)
Update all our controllers with the current led colors, using the passed in brightness.
static CLEDController & addLeds(CLEDController *pLed, struct CRGB *data, int nLedsOrOffset, int nLedsIfOffset=0)
Add a CLEDController instance to the world.
RGB color palette with 16 discrete values.
LED controller for WS2812 LEDs with GRB color order.
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
LIB8STATIC uint8_t beatsin8(accum88 beats_per_minute, uint8_t lowest=0, uint8_t highest=255, uint32_t timebase=0, uint8_t phase_offset=0)
Generates an 8-bit sine wave at a given BPM that oscillates within a given range.
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
Computes a new color blended some fraction of the way between two other colors.
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8(uint8_t i, uint8_t j)
Add one byte to another, saturating at 0xFF.
TBlendType
Color interpolation options for palette.
@ NOBLEND
No interpolation between palette entries.
@ LINEARBLEND
Linear interpolation between palette entries, with wrap-around from end to the beginning again.
const TProgmemRGBPalette16 RainbowColors_p
HSV Rainbow.
LIB8STATIC_ALWAYS_INLINE void cleanup_R1()
Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls.
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY(uint8_t i, fract8 scale)
This version of scale8() does not clean up the R1 register on AVR.
LIB8STATIC void nscale8x3(uint8_t &r, uint8_t &g, uint8_t &b, fract8 scale)
Scale three one-byte values by a fourth one, which is treated as the numerator of a fraction whose de...
Implements a simple red square effect for 2D LED grids.
Representation of an RGB pixel (Red, Green, Blue)
uint8_t red
Red channel value.
uint8_t blue
Blue channel value.
uint8_t green
Green channel value.