13 auto *e = ctx.mEngine.get();
18 e->timings.master_speed = 0.001;
19 e->timings.ratio[0] = 3;
20 e->timings.ratio[1] = 2;
21 e->timings.ratio[2] = 1;
22 e->timings.ratio[3] = 0.13;
23 e->timings.ratio[4] = 0.15;
24 e->timings.ratio[5] = 0.03;
25 e->timings.ratio[6] = 0.025;
26 e->timings.offset[0] = 0;
27 e->timings.offset[1] = 100;
28 e->timings.offset[2] = 200;
29 e->timings.offset[3] = 300;
30 e->timings.offset[4] = 400;
31 e->timings.offset[5] = 500;
32 e->timings.offset[6] = 600;
34 e->calculate_oscillators(e->timings);
36 for (
int x = 0;
x < e->num_x;
x++) {
37 for (
int y = 0;
y < e->num_y;
y++) {
38 e->animation.dist = e->distance[
x][
y];
40 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
41 e->animation.scale_x = 0.08;
42 e->animation.scale_y = 0.08;
43 e->animation.scale_z = 0.08;
44 e->animation.offset_y = -e->move.linear[0];
45 e->animation.offset_x = 0;
46 e->animation.offset_z = 0;
48 float show1 = e->render_value(e->animation);
50 e->animation.dist = e->distance[
x][
y];
52 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
54 e->animation.scale_x = 0.08;
55 e->animation.scale_y = 0.08;
56 e->animation.scale_z = 0.08;
57 e->animation.offset_y = -e->move.linear[1];
58 e->animation.offset_x = 0;
59 e->animation.offset_z = 0;
61 float show2 = e->render_value(e->animation);
63 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
64 e->move.noise_angle[3] + e->move.noise_angle[4];
65 e->animation.dist = e->distance[
x][
y] + show2 / 50;
66 e->animation.offset_y = -e->move.linear[2];
68 e->animation.offset_y += show1 / 100;
69 e->animation.offset_x += show2 / 100;
71 float show3 = e->render_value(e->animation);
73 e->animation.offset_y = 0;
74 e->animation.offset_x = 0;
76 float show4 = e->render_value(e->animation);
79 e->pixel.green = show3 * show4 / 255;
82 e->pixel = e->rgb_sanity_check(e->pixel);
83 e->setPixelColorInternal(
x,
y, e->pixel);
94 auto *e = ctx.mEngine.get();
98 const fl::u8 *perm = PERLIN_NOISE;
102 e->timings.master_speed = 0.001;
103 e->timings.ratio[0] = 3;
104 e->timings.ratio[1] = 2;
105 e->timings.ratio[2] = 1;
106 e->timings.ratio[3] = 0.13;
107 e->timings.ratio[4] = 0.15;
108 e->timings.ratio[5] = 0.03;
109 e->timings.ratio[6] = 0.025;
110 e->timings.offset[0] = 0;
111 e->timings.offset[1] = 100;
112 e->timings.offset[2] = 200;
113 e->timings.offset[3] = 300;
114 e->timings.offset[4] = 400;
115 e->timings.offset[5] = 500;
116 e->timings.offset[6] = 600;
118 e->calculate_oscillators(e->timings);
120 for (
int x = 0;
x < e->num_x;
x++) {
121 for (
int y = 0;
y < e->num_y;
y++) {
122 e->animation.dist = e->distance[
x][
y];
124 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
125 e->animation.scale_x = 0.08;
126 e->animation.scale_y = 0.08;
127 e->animation.scale_z = 0.08;
128 e->animation.offset_y = -e->move.linear[0];
129 e->animation.offset_x = 0;
130 e->animation.offset_z = 0;
134 e->animation.dist = e->distance[
x][
y];
136 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
138 e->animation.scale_x = 0.08;
139 e->animation.scale_y = 0.08;
140 e->animation.scale_z = 0.08;
141 e->animation.offset_y = -e->move.linear[1];
142 e->animation.offset_x = 0;
143 e->animation.offset_z = 0;
147 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
148 e->move.noise_angle[3] + e->move.noise_angle[4];
149 e->animation.dist = e->distance[
x][
y] + show2 / 50;
150 e->animation.offset_y = -e->move.linear[2];
152 e->animation.offset_y += show1 / 100;
153 e->animation.offset_x += show2 / 100;
157 e->animation.offset_y = 0;
158 e->animation.offset_x = 0;
162 e->pixel.red = show3;
163 e->pixel.green = show3 * show4 / 255;
166 e->pixel = e->rgb_sanity_check(e->pixel);
167 e->setPixelColorInternal(
x,
y, e->pixel);