253 {
254
255 uint8_t index_5bit = (index >> 11);
256
257 uint8_t offset = (uint8_t)(index >> 3);
258
259 const CRGB *entry = &(pal[0]) + index_5bit;
260 uint8_t red1 = entry->red;
261 uint8_t green1 = entry->green;
262 uint8_t blue1 = entry->blue;
263
264 uint8_t
blend = offset && (blendType != NOBLEND);
266 if (index_5bit == 31) {
267 entry = &(pal[0]);
268 } else {
269 entry++;
270 }
271
272
273
274 uint8_t f1 = 255 - offset;
278
279
280 uint8_t red2 = entry->red;
281 uint8_t green2 = entry->green;
282 uint8_t blue2 = entry->blue;
287
288
289 red1 += red2;
290 green1 += green2;
291 blue1 += blue2;
292 }
295 }
296 return CRGB(red1, green1, blue1);
297}
UISlider brightness("Brightness", 255, 0, 255, 1)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
LIB8STATIC_ALWAYS_INLINE void cleanup_R1()
Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls.
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY(uint8_t i, fract8 scale)
This version of scale8() does not clean up the R1 register on AVR.
LIB8STATIC void nscale8x3_video(uint8_t &r, uint8_t &g, uint8_t &b, fract8 scale)
Scale three one-byte values by a fourth one, which is treated as the numerator of a fraction whose de...
Representation of an RGB pixel (Red, Green, Blue)