13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.03;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.0033;
21 e->timings.ratio[4] = 0.0036;
22 e->timings.ratio[5] = 0.0039;
24 e->calculate_oscillators(e->timings);
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
29 e->animation.dist = e->distance[
x][
y] * (e->move.directional[0]);
30 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
32 e->animation.scale_x = 0.09;
33 e->animation.scale_y = 0.09;
34 e->animation.offset_z = 5 * e->move.linear[0];
35 e->animation.offset_x = 0;
36 e->animation.offset_y = 0;
37 float show1 = e->render_value(e->animation);
39 e->animation.dist = e->distance[
x][
y] * e->move.directional[1];
40 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
42 e->animation.scale_x = 0.07;
43 e->animation.scale_y = 0.07;
44 e->animation.offset_z = 5 * e->move.linear[1];
45 e->animation.offset_x = 0;
46 e->animation.offset_y = 0;
47 float show2 = e->render_value(e->animation);
49 e->animation.dist = e->distance[
x][
y] * e->move.directional[2];
50 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2];
52 e->animation.scale_x = 0.05;
53 e->animation.scale_y = 0.05;
54 e->animation.offset_z = 5 * e->move.linear[2];
55 e->animation.offset_x = 0;
56 e->animation.offset_y = 0;
57 float show3 = e->render_value(e->animation);
60 e->pixel.green = show2;
61 e->pixel.blue = show3;
63 e->pixel = e->rgb_sanity_check(e->pixel);
65 e->setPixelColorInternal(
x,
y, e->pixel);
76 auto *e = ctx.mEngine.get();
80 const fl::u8 *perm = PERLIN_NOISE;
82 e->timings.master_speed = 0.03;
83 e->timings.ratio[0] = 0.025;
84 e->timings.ratio[1] = 0.027;
85 e->timings.ratio[2] = 0.031;
86 e->timings.ratio[3] = 0.0033;
87 e->timings.ratio[4] = 0.0036;
88 e->timings.ratio[5] = 0.0039;
90 e->calculate_oscillators(e->timings);
92 for (
int x = 0;
x < e->num_x;
x++) {
93 for (
int y = 0;
y < e->num_y;
y++) {
95 e->animation.dist = e->distance[
x][
y] * (e->move.directional[0]);
96 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
98 e->animation.scale_x = 0.09;
99 e->animation.scale_y = 0.09;
100 e->animation.offset_z = 5 * e->move.linear[0];
101 e->animation.offset_x = 0;
102 e->animation.offset_y = 0;
105 e->animation.dist = e->distance[
x][
y] * e->move.directional[1];
106 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
108 e->animation.scale_x = 0.07;
109 e->animation.scale_y = 0.07;
110 e->animation.offset_z = 5 * e->move.linear[1];
111 e->animation.offset_x = 0;
112 e->animation.offset_y = 0;
115 e->animation.dist = e->distance[
x][
y] * e->move.directional[2];
116 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2];
117 e->animation.z = 500;
118 e->animation.scale_x = 0.05;
119 e->animation.scale_y = 0.05;
120 e->animation.offset_z = 5 * e->move.linear[2];
121 e->animation.offset_x = 0;
122 e->animation.offset_y = 0;
125 e->pixel.red = show1;
126 e->pixel.green = show2;
127 e->pixel.blue = show3;
129 e->pixel = e->rgb_sanity_check(e->pixel);
131 e->setPixelColorInternal(
x,
y, e->pixel);