13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.033;
21 e->timings.ratio[4] = 0.037;
22 e->timings.ratio[5] = 0.0038;
23 e->timings.ratio[6] = 0.041;
25 e->calculate_oscillators(e->timings);
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
30 e->animation.dist = e->distance[
x][
y];
31 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[0];
33 e->animation.scale_x = 0.06;
34 e->animation.scale_y = 0.06;
35 e->animation.offset_z = -10 * e->move.linear[0];
36 e->animation.offset_y = 10 * e->move.noise_angle[0];
37 e->animation.offset_x = 10 * e->move.noise_angle[4];
38 e->animation.low_limit = 0;
39 e->show1 = e->render_value(e->animation);
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[1];
44 e->animation.scale_x = 0.06;
45 e->animation.scale_y = 0.06;
46 e->animation.offset_z = -10 * e->move.linear[1];
47 e->animation.offset_y = 10 * e->move.noise_angle[1];
48 e->animation.offset_x = 10 * e->move.noise_angle[3];
49 e->animation.low_limit = 0;
50 e->show2 = e->render_value(e->animation);
52 e->pixel.red = e->show1;
54 e->pixel.blue = e->show2;
56 e->pixel = e->rgb_sanity_check(e->pixel);
58 e->setPixelColorInternal(
x,
y, e->pixel);
69 auto *e = ctx.mEngine.get();
73 const fl::u8 *perm = PERLIN_NOISE;
75 e->timings.master_speed = 0.01;
76 e->timings.ratio[0] = 0.025;
77 e->timings.ratio[1] = 0.027;
78 e->timings.ratio[2] = 0.031;
79 e->timings.ratio[3] = 0.033;
80 e->timings.ratio[4] = 0.037;
81 e->timings.ratio[5] = 0.0038;
82 e->timings.ratio[6] = 0.041;
84 e->calculate_oscillators(e->timings);
86 for (
int x = 0;
x < e->num_x;
x++) {
87 for (
int y = 0;
y < e->num_y;
y++) {
89 e->animation.dist = e->distance[
x][
y];
90 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[0];
92 e->animation.scale_x = 0.06;
93 e->animation.scale_y = 0.06;
94 e->animation.offset_z = -10 * e->move.linear[0];
95 e->animation.offset_y = 10 * e->move.noise_angle[0];
96 e->animation.offset_x = 10 * e->move.noise_angle[4];
97 e->animation.low_limit = 0;
100 e->animation.dist = e->distance[
x][
y];
101 e->animation.angle = 16 * e->polar_theta[
x][
y] + 16 * e->move.radial[1];
102 e->animation.z = 500;
103 e->animation.scale_x = 0.06;
104 e->animation.scale_y = 0.06;
105 e->animation.offset_z = -10 * e->move.linear[1];
106 e->animation.offset_y = 10 * e->move.noise_angle[1];
107 e->animation.offset_x = 10 * e->move.noise_angle[3];
108 e->animation.low_limit = 0;
111 e->pixel.red = e->show1;
113 e->pixel.blue = e->show2;
115 e->pixel = e->rgb_sanity_check(e->pixel);
117 e->setPixelColorInternal(
x,
y, e->pixel);