FastLED 3.10.8
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◆ ColorFromPalette() [7/8]

CRGB fl::ColorFromPalette ( const TProgmemRGBPalette16 & pal,
fl::u8 index,
fl::u8 brightness,
TBlendType blendType )

Definition at line 732 of file colorutils.cpp.hpp.

733 {
734 if (blendType == LINEARBLEND_NOWRAP) {
735 index = map8(index, 0, 239); // Blend range is affected by lo4 blend of
736 // values, remap to avoid wrapping
737 }
738
739 // hi4 = index >> 4;
740 fl::u8 hi4 = lsrX4(index);
741 fl::u8 lo4 = index & 0x0F;
742
743 CRGB entry(FL_PGM_READ_DWORD_NEAR(&(pal[0]) + hi4));
744
745 fl::u8 red1 = entry.red;
746 fl::u8 green1 = entry.green;
747 fl::u8 blue1 = entry.blue;
748
749 fl::u8 blend = lo4 && (blendType != NOBLEND);
750
751 if (blend) {
752
753 if (hi4 == 15) {
754 entry = FL_PGM_READ_DWORD_NEAR(&(pal[0]));
755 } else {
756 entry = FL_PGM_READ_DWORD_NEAR(&(pal[1]) + hi4);
757 }
758
759 fl::u8 f2 = lo4 << 4;
760 fl::u8 f1 = 255 - f2;
761
762 fl::u8 red2 = entry.red;
763 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
764 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
765 red1 += red2;
766
767 fl::u8 green2 = entry.green;
768 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
769 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
770 green1 += green2;
771
772 fl::u8 blue2 = entry.blue;
773 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
774 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
775 blue1 += blue2;
776
777 cleanup_R1();
778 }
779
780 if (brightness != 255) {
781 if (brightness) {
782 ++brightness; // adjust for rounding
783 // Now, since brightness is nonzero, we don't need the full
784 // scale8_video logic; we can just to scale8 and then add one
785 // (unless scale8 fixed) to all nonzero inputs.
786 if (red1) {
787 red1 = scale8_LEAVING_R1_DIRTY(red1, brightness);
788#if !(FASTLED_SCALE8_FIXED == 1)
789 ++red1;
790#endif
791 }
792 if (green1) {
793 green1 = scale8_LEAVING_R1_DIRTY(green1, brightness);
794#if !(FASTLED_SCALE8_FIXED == 1)
795 ++green1;
796#endif
797 }
798 if (blue1) {
799 blue1 = scale8_LEAVING_R1_DIRTY(blue1, brightness);
800#if !(FASTLED_SCALE8_FIXED == 1)
801 ++blue1;
802#endif
803 }
804 cleanup_R1();
805 } else {
806 red1 = 0;
807 green1 = 0;
808 blue1 = 0;
809 }
810 }
811
812 return CRGB(red1, green1, blue1);
813}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2) FL_NO_EXCEPT
#define FL_PGM_READ_DWORD_NEAR(x)
Read a double word (32-bit) from PROGMEM memory.
fl::CRGB CRGB
Definition crgb.h:25
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd) FL_NO_EXCEPT
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
Definition lib8tion.h:468
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:18
fl::u8 lsrX4(fl::u8 dividend) FL_NO_EXCEPT
Helper function to divide a number by 16, aka four logical shift right (LSR)'s.

References blend(), brightness, FL_NO_EXCEPT, FL_PGM_READ_DWORD_NEAR, lsrX4(), and map8().

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