13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.1;
18 e->timings.ratio[1] = 0.03;
19 e->timings.ratio[2] = 0.03;
20 e->timings.ratio[3] = 0.03;
22 e->timings.offset[1] = 10;
23 e->timings.offset[2] = 20;
24 e->timings.offset[3] = 30;
26 e->calculate_oscillators(e->timings);
28 for (
int x = 0;
x < e->num_x;
x++) {
29 for (
int y = 0;
y < e->num_y;
y++) {
30 e->animation.scale_x = 0.05;
31 e->animation.scale_y = 0.05;
32 e->animation.offset_x = 0;
33 e->animation.offset_y = 0;
34 e->animation.offset_z = 100;
35 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
36 e->animation.dist = e->distance[
x][
y];
37 e->animation.z = e->move.linear[0];
38 e->animation.low_limit = -1;
39 float show1 = e->render_value(e->animation);
42 e->polar_theta[
x][
y] - e->move.radial[1] + show1 / 512.0;
43 e->animation.dist = e->distance[
x][
y] * show1 / 255.0;
44 e->animation.low_limit = 0;
45 e->animation.z = e->move.linear[1];
46 float show2 = e->render_value(e->animation);
49 e->polar_theta[
x][
y] - e->move.radial[2] + show1 / 512.0;
50 e->animation.dist = e->distance[
x][
y] * show1 / 220.0;
51 e->animation.z = e->move.linear[2];
52 float show3 = e->render_value(e->animation);
55 e->polar_theta[
x][
y] - e->move.radial[3] + show1 / 512.0;
56 e->animation.dist = e->distance[
x][
y] * show1 / 200.0;
57 e->animation.z = e->move.linear[3];
58 float show4 = e->render_value(e->animation);
60 e->pixel.red = (show2 + show4) / 2;
61 e->pixel.green = show3 / 6;
64 e->pixel = e->rgb_sanity_check(e->pixel);
65 e->setPixelColorInternal(
x,
y, e->pixel);
76 auto *e = ctx.mEngine.get();
80 const fl::u8 *perm = PERLIN_NOISE;
82 e->timings.master_speed = 0.01;
83 e->timings.ratio[0] = 0.1;
84 e->timings.ratio[1] = 0.03;
85 e->timings.ratio[2] = 0.03;
86 e->timings.ratio[3] = 0.03;
88 e->timings.offset[1] = 10;
89 e->timings.offset[2] = 20;
90 e->timings.offset[3] = 30;
92 e->calculate_oscillators(e->timings);
94 for (
int x = 0;
x < e->num_x;
x++) {
95 for (
int y = 0;
y < e->num_y;
y++) {
96 e->animation.scale_x = 0.05;
97 e->animation.scale_y = 0.05;
98 e->animation.offset_x = 0;
99 e->animation.offset_y = 0;
100 e->animation.offset_z = 100;
101 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
102 e->animation.dist = e->distance[
x][
y];
103 e->animation.z = e->move.linear[0];
104 e->animation.low_limit = -1;
108 e->polar_theta[
x][
y] - e->move.radial[1] + show1 / 512.0;
109 e->animation.dist = e->distance[
x][
y] * show1 / 255.0;
110 e->animation.low_limit = 0;
111 e->animation.z = e->move.linear[1];
115 e->polar_theta[
x][
y] - e->move.radial[2] + show1 / 512.0;
116 e->animation.dist = e->distance[
x][
y] * show1 / 220.0;
117 e->animation.z = e->move.linear[2];
121 e->polar_theta[
x][
y] - e->move.radial[3] + show1 / 512.0;
122 e->animation.dist = e->distance[
x][
y] * show1 / 200.0;
123 e->animation.z = e->move.linear[3];
126 e->pixel.red = (show2 + show4) / 2;
127 e->pixel.green = show3 / 6;
130 e->pixel = e->rgb_sanity_check(e->pixel);
131 e->setPixelColorInternal(
x,
y, e->pixel);