FastLED 3.9.15
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noise_woryley.h
Go to the documentation of this file.
1#pragma once
2
3#include <stdint.h>
4
5namespace fl {
6
7// Compute 2D Worley noise at (x, y) in Q15
8int32_t worley_noise_2d_q15(int32_t x, int32_t y);
9
10} // namespace fl
uint32_t x[NUM_LAYERS]
Definition Fire2023.ino:82
uint32_t y[NUM_LAYERS]
Definition Fire2023.ino:83
int32_t worley_noise_2d_q15(int32_t x, int32_t y)
Implements a simple red square effect for 2D LED grids.
Definition crgb.h:16