FastLED
3.9.15
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noise_woryley.h
Go to the documentation of this file.
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#pragma once
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#include <
stdint.h
>
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namespace
fl
{
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// Compute 2D Worley noise at (x, y) in Q15
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int32_t
worley_noise_2d_q15
(int32_t
x
, int32_t
y
);
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}
// namespace fl
x
uint32_t x[NUM_LAYERS]
Definition
Fire2023.ino:82
y
uint32_t y[NUM_LAYERS]
Definition
Fire2023.ino:83
fl::worley_noise_2d_q15
int32_t worley_noise_2d_q15(int32_t x, int32_t y)
Definition
noise_woryley.cpp:33
fl
Implements a simple red square effect for 2D LED grids.
Definition
crgb.h:16
stdint.h
fl
noise_woryley.h
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