FastLED 3.10.8
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complex_kaleido_5.cpp.hpp
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5#include "fl/stl/noexcept.h"
6
9
10namespace fl {
11
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.033;
21 e->timings.ratio[4] = 0.037;
22 e->timings.ratio[5] = 0.0038;
23 e->timings.ratio[6] = 0.041;
24
25 e->calculate_oscillators(e->timings);
26
27 float size = 0.6;
28
29 for (int x = 0; x < e->num_x; x++) {
30 for (int y = 0; y < e->num_y; y++) {
31
32 float s = 1 + e->move.directional[6] * 0.8;
33
34 e->animation.dist = e->distance[x][y] * s;
35 e->animation.angle = 10 * e->move.radial[6] +
36 50 * e->move.directional[5] * e->polar_theta[x][y] -
37 e->animation.dist / 3;
38 e->animation.z = 5;
39 e->animation.scale_x = 0.08 * size;
40 e->animation.scale_y = 0.07 * size;
41 e->animation.offset_z = -10 * e->move.linear[0];
42 e->animation.offset_x = 0;
43 e->animation.offset_y = 0;
44 e->animation.low_limit = -0.5;
45 e->show1 = e->render_value(e->animation);
46
47 float radius = e->radial_filter_radius;
48 float radial = (radius - e->distance[x][y]) / e->distance[x][y];
49
50 e->pixel.red = e->show1 * radial;
51 e->pixel.green = 0;
52 e->pixel.blue = 0;
53
54 e->pixel = e->rgb_sanity_check(e->pixel);
55
56 e->setPixelColorInternal(x, y, e->pixel);
57 }
58 }
59}
60
61
62// ============================================================================
63// Fixed-Point Implementation of Complex_Kaleido_5
64// ============================================================================
65
67 using FP = fl::s16x16;
68
69 auto *e = ctx.mEngine.get();
70 e->get_ready();
71 mState.ensureCache(e);
72 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
73 const fl::u8 *perm = PERLIN_NOISE;
74
75 e->timings.master_speed = 0.01;
76 e->timings.ratio[0] = 0.025;
77 e->timings.ratio[1] = 0.027;
78 e->timings.ratio[2] = 0.031;
79 e->timings.ratio[3] = 0.033;
80 e->timings.ratio[4] = 0.037;
81 e->timings.ratio[5] = 0.0038;
82 e->timings.ratio[6] = 0.041;
83
84 e->calculate_oscillators(e->timings);
85
86 const int total_pixels = mState.count;
87 constexpr fl::i32 FP_ONE = static_cast<fl::i32>(1) << FP::FRAC_BITS;
88 constexpr float size = 0.6f;
89
90 // Per-frame constants
91 const fl::i32 s_raw = FP(1.0f + e->move.directional[6] * 0.8f).raw();
92 const fl::i32 angle_base_raw = FP(10.0f * e->move.radial[6]).raw();
93 const fl::i32 theta_scale_raw = FP(50.0f * e->move.directional[5]).raw();
94 constexpr fl::i32 one_third_raw = FP(1.0f / 3.0f).raw();
95 const fl::i32 cx_raw = FP(e->animation.center_x).raw();
96 const fl::i32 cy_raw = FP(e->animation.center_y).raw();
97
98 // Radial filter (kept as float — it's post-Perlin, not critical path)
99 const float radius = e->radial_filter_radius;
100
102 p.scale_x_raw = FP(0.08f * size).raw();
103 p.scale_y_raw = FP(0.07f * size).raw();
104 p.scale_z_raw = 0;
105 p.offset_x_raw = 0;
106 p.offset_y_raw = 0;
107 p.offset_z_raw = FP(-10.0f * e->move.linear[0]).raw();
108 p.z_raw = FP(5.0f).raw();
109 p.center_x_raw = cx_raw;
110 p.center_y_raw = cy_raw;
111 p.low_limit_raw = FP(-0.5f).raw();
113
114 fl::span<CRGB> leds = e->mCtx->leds;
115
116 for (int i = 0; i < total_pixels; i++) {
117 const fl::i32 dist_raw = mState.distance_raw[i];
118
119 // dist = distance * s
120 p.dist_raw = static_cast<fl::i32>(
121 (static_cast<fl::i64>(dist_raw) * s_raw) >> FP::FRAC_BITS);
122
123 // angle = 10*radial[6] + 50*directional[5]*polar_theta - dist/3
124 fl::i32 theta_term = static_cast<fl::i32>(
125 (static_cast<fl::i64>(theta_scale_raw) * mState.polar_theta_raw[i]) >> FP::FRAC_BITS);
126 fl::i32 dist_third = static_cast<fl::i32>(
127 (static_cast<fl::i64>(p.dist_raw) * one_third_raw) >> FP::FRAC_BITS);
128 p.angle_raw = angle_base_raw + theta_term - dist_third;
129
130 fl::i32 show1 = render_value_fp(p, fade_lut, perm);
131
132 // Radial filter (float post-processing — not in critical Perlin path)
133 // distance_raw is s16x16; convert back to float for division
134 float dist_f = FP::from_raw(dist_raw).to_float();
135 float radial = (dist_f > 0.0f) ? (radius - dist_f) / dist_f : 0.0f;
136
137 fl::i32 r = static_cast<fl::i32>(show1 * radial);
138 fl::i32 g = 0;
139 fl::i32 b = 0;
140 rgb_sanity_check_fp(r, g, b);
141
142 leds[mState.pixel_idx[i]] = CRGB(
143 static_cast<fl::u8>(r),
144 static_cast<fl::u8>(g),
145 static_cast<fl::u8>(b));
146 }
147}
148
149} // namespace fl
150
CRGB leds[1]
void draw(Context &ctx) FL_NO_EXCEPT override
void draw(Context &ctx) FL_NO_EXCEPT override
constexpr i32 raw() const FL_NO_EXCEPT
Definition s16x16.h:62
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_FAST_MATH_BEGIN
#define FL_FAST_MATH_END
#define FL_OPTIMIZATION_LEVEL_O3_END
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
fl::CRGB CRGB
Definition video.h:18
u8 u8 fract8 blur_amount FL_NO_EXCEPT
Definition blur.h:186
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b) FL_NO_EXCEPT
static constexpr i32 FP_ONE
InputGamut g
Definition rgbw.h:125
Base definition for an LED controller.
Definition crgb.hpp:179