13 auto *e = ctx.mEngine.get();
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.0025;
18 e->timings.ratio[1] = 0.0027;
19 e->timings.ratio[2] = 0.029;
20 e->timings.ratio[3] = 0.033;
22 e->calculate_oscillators(e->timings);
24 for (
int x = 0;
x < e->num_x;
x++) {
25 for (
int y = 0;
y < e->num_y;
y++) {
28 e->distance[
x][
y] - (12 + e->move.directional[3] * 4);
29 e->animation.angle = e->move.noise_angle[0] + e->move.noise_angle[1] +
32 e->animation.scale_x = 0.1;
33 e->animation.scale_y = 0.1;
34 e->animation.offset_z = -10;
35 e->animation.offset_y = 20 * e->move.linear[2];
36 e->animation.offset_x = 10;
37 e->animation.low_limit = 0;
38 e->show1 = e->render_value(e->animation);
40 e->pixel.red = e->show1;
41 e->pixel.green = e->show1 - 80;
42 e->pixel.blue = e->show1 - 150;
44 e->pixel = e->rgb_sanity_check(e->pixel);
46 e->setPixelColorInternal(
x,
y, e->pixel);
59 auto *e = ctx.mEngine.get();
63 const fl::u8 *perm = PERLIN_NOISE;
65 e->timings.master_speed = 0.01;
66 e->timings.ratio[0] = 0.0025;
67 e->timings.ratio[1] = 0.0027;
68 e->timings.ratio[2] = 0.029;
69 e->timings.ratio[3] = 0.033;
71 e->calculate_oscillators(e->timings);
73 const int total_pixels =
mState.count;
76 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
77 constexpr fl::i32 scale_xy_raw = FP(0.1f).
raw();
78 const fl::i32 cx_raw = FP(e->animation.center_x).
raw();
79 const fl::i32 cy_raw = FP(e->animation.center_y).
raw();
82 const fl::i32 dist_offset_raw = FP(12.0f + e->move.directional[3] * 4.0f).
raw();
85 const fl::i32 angle_offset_raw = FP(e->move.noise_angle[0] + e->move.noise_angle[1]).
raw();
102 for (
int i = 0; i < total_pixels; i++) {
109 fl::i32
g = show1 - 80;
110 fl::i32 b = show1 - 150;