FastLED 3.9.15
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◆ addf()

void fl::WaveFx::addf ( size_t x,
size_t y,
float value )
inline

Definition at line 124 of file wave.h.

124 {
125 // Add a value at the given coordinates in the wave simulation.
126 float sum = value + mWaveSim.getf(x, y);
127 mWaveSim.setf(x, y, MIN(1.0f, sum));
128 }
uint32_t x[NUM_LAYERS]
Definition Fire2023.ino:80
uint32_t y[NUM_LAYERS]
Definition Fire2023.ino:81
WaveSimulation2D mWaveSim
Definition wave.h:164
#define MIN(a, b)
Definition math_macros.h:8

References MIN, mWaveSim, x, and y.