15 {
17 ScreenMap out(length);
18 for (uint16_t w = 0; w <
width; w++) {
19 for (uint16_t h = 0; h <
height; h++) {
21 vec2f p = {
static_cast<float>(w),
static_cast<float>(h)};
23 }
24 }
25 return out;
26}
uint16_t mapToIndex(const uint16_t &x, const uint16_t &y) const
static FASTLED_NAMESPACE_BEGIN uint8_t const p[]