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FastLED 3.10.8
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Functions to generate and fill arrays with noise.
These functions use Perlin noise as the noise generation algorithm.
Collaboration diagram for Noise Functions:Topics | |
| Noise Generation Functions | |
| Functions to generate noise. | |
8-Bit Raw Noise Functions | |
| fl::i8 | inoise8_raw (fl::u16 x, fl::u16 y, fl::u16 z) FL_NO_EXCEPT |
| 8-bit, fixed point implementation of Perlin's noise without scaling. | |
| fl::i8 | inoise8_raw (fl::u16 x, fl::u16 y) FL_NO_EXCEPT |
| 8-bit, fixed point implementation of Perlin's noise without scaling. | |
| fl::i8 | inoise8_raw (fl::u16 x) FL_NO_EXCEPT |
| 8-bit, fixed point implementation of Perlin's noise without scaling. | |
32-Bit Simplex Noise Functions | |
| fl::u16 | snoise16 (fl::u32 x) FL_NO_EXCEPT |
| 32 bit, fixed point implementation of simplex noise functions. | |
| fl::u16 | snoise16 (fl::u32 x, fl::u32 y) FL_NO_EXCEPT |
| fl::u16 | snoise16 (fl::u32 x, fl::u32 y, fl::u32 z) FL_NO_EXCEPT |
| fl::u16 | snoise16 (fl::u32 x, fl::u32 y, fl::u32 z, fl::u32 w) FL_NO_EXCEPT |