13 auto *e = ctx.mEngine.get();
15 e->timings.master_speed = 0.015;
17 float radial_speed = 1;
18 float linear_speed = 5;
20 e->timings.ratio[0] = 0.025;
21 e->timings.ratio[1] = 0.026;
22 e->timings.ratio[2] = 0.027;
23 e->timings.ratio[3] = 0.028;
24 e->timings.ratio[4] = 0.029;
25 e->timings.ratio[5] = 0.030;
26 e->timings.ratio[6] = 0.031;
27 e->timings.ratio[7] = 0.032;
28 e->timings.ratio[8] = 0.033;
30 e->calculate_oscillators(e->timings);
32 for (
int x = 0;
x < e->num_x;
x++) {
33 for (
int y = 0;
y < e->num_y;
y++) {
35 e->animation.dist = e->distance[
x][
y];
36 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[0]);
38 e->animation.scale_x = size;
39 e->animation.scale_y = size;
40 e->animation.offset_z = 0;
41 e->animation.offset_x = 0;
42 e->animation.offset_y = linear_speed * e->move.linear[0];
43 e->animation.low_limit = 0;
44 e->animation.high_limit = 1;
45 e->show1 = e->render_value(e->animation);
47 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[1]);
48 e->animation.offset_y = linear_speed * e->move.linear[1];
49 e->animation.offset_z = 200;
50 e->animation.scale_x = size * 1.1;
51 e->animation.scale_y = size * 1.1;
52 e->show2 = e->render_value(e->animation);
54 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[2]);
55 e->animation.offset_y = linear_speed * e->move.linear[2];
56 e->animation.offset_z = 400;
57 e->animation.scale_x = size * 1.2;
58 e->animation.scale_y = size * 1.2;
59 e->show3 = e->render_value(e->animation);
61 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[3]);
62 e->animation.offset_y = linear_speed * e->move.linear[3];
63 e->animation.offset_z = 600;
64 e->animation.scale_x = size;
65 e->animation.scale_y = size;
66 e->show4 = e->render_value(e->animation);
68 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[4]);
69 e->animation.offset_y = linear_speed * e->move.linear[4];
70 e->animation.offset_z = 800;
71 e->animation.scale_x = size * 1.1;
72 e->animation.scale_y = size * 1.1;
73 e->show5 = e->render_value(e->animation);
75 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[5]);
76 e->animation.offset_y = linear_speed * e->move.linear[5];
77 e->animation.offset_z = 1800;
78 e->animation.scale_x = size * 1.2;
79 e->animation.scale_y = size * 1.2;
80 e->show6 = e->render_value(e->animation);
82 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[6]);
83 e->animation.offset_y = linear_speed * e->move.linear[6];
84 e->animation.offset_z = 2800;
85 e->animation.scale_x = size;
86 e->animation.scale_y = size;
87 e->show7 = e->render_value(e->animation);
89 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[7]);
90 e->animation.offset_y = linear_speed * e->move.linear[7];
91 e->animation.offset_z = 3800;
92 e->animation.scale_x = size * 1.1;
93 e->animation.scale_y = size * 1.1;
94 e->show8 = e->render_value(e->animation);
96 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[8]);
97 e->animation.offset_y = linear_speed * e->move.linear[8];
98 e->animation.offset_z = 4800;
99 e->animation.scale_x = size * 1.2;
100 e->animation.scale_y = size * 1.2;
101 e->show9 = e->render_value(e->animation);
103 e->pixel.red = 0.8 * (e->show1 + e->show2 + e->show3) + (e->show4 + e->show5 + e->show6);
104 e->pixel.green = 0.8 * (e->show4 + e->show5 + e->show6);
105 e->pixel.blue = 0.3 * (e->show7 + e->show8 + e->show9);
107 e->pixel = e->rgb_sanity_check(e->pixel);
109 e->setPixelColorInternal(
x,
y, e->pixel);
120 auto *e = ctx.mEngine.get();
123 const fl::u8 *perm = PERLIN_NOISE;
125 e->timings.master_speed = 0.015;
127 float radial_speed = 1;
128 float linear_speed = 5;
130 e->timings.ratio[0] = 0.025;
131 e->timings.ratio[1] = 0.026;
132 e->timings.ratio[2] = 0.027;
133 e->timings.ratio[3] = 0.028;
134 e->timings.ratio[4] = 0.029;
135 e->timings.ratio[5] = 0.030;
136 e->timings.ratio[6] = 0.031;
137 e->timings.ratio[7] = 0.032;
138 e->timings.ratio[8] = 0.033;
140 e->calculate_oscillators(e->timings);
142 for (
int x = 0;
x < e->num_x;
x++) {
143 for (
int y = 0;
y < e->num_y;
y++) {
145 e->animation.dist = e->distance[
x][
y];
146 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[0]);
148 e->animation.scale_x = size;
149 e->animation.scale_y = size;
150 e->animation.offset_z = 0;
151 e->animation.offset_x = 0;
152 e->animation.offset_y = linear_speed * e->move.linear[0];
153 e->animation.low_limit = 0;
154 e->animation.high_limit = 1;
157 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[1]);
158 e->animation.offset_y = linear_speed * e->move.linear[1];
159 e->animation.offset_z = 200;
160 e->animation.scale_x = size * 1.1;
161 e->animation.scale_y = size * 1.1;
164 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[2]);
165 e->animation.offset_y = linear_speed * e->move.linear[2];
166 e->animation.offset_z = 400;
167 e->animation.scale_x = size * 1.2;
168 e->animation.scale_y = size * 1.2;
171 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[3]);
172 e->animation.offset_y = linear_speed * e->move.linear[3];
173 e->animation.offset_z = 600;
174 e->animation.scale_x = size;
175 e->animation.scale_y = size;
178 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[4]);
179 e->animation.offset_y = linear_speed * e->move.linear[4];
180 e->animation.offset_z = 800;
181 e->animation.scale_x = size * 1.1;
182 e->animation.scale_y = size * 1.1;
185 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[5]);
186 e->animation.offset_y = linear_speed * e->move.linear[5];
187 e->animation.offset_z = 1800;
188 e->animation.scale_x = size * 1.2;
189 e->animation.scale_y = size * 1.2;
192 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[6]);
193 e->animation.offset_y = linear_speed * e->move.linear[6];
194 e->animation.offset_z = 2800;
195 e->animation.scale_x = size;
196 e->animation.scale_y = size;
199 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[7]);
200 e->animation.offset_y = linear_speed * e->move.linear[7];
201 e->animation.offset_z = 3800;
202 e->animation.scale_x = size * 1.1;
203 e->animation.scale_y = size * 1.1;
206 e->animation.angle = e->polar_theta[
x][
y] + (radial_speed * e->move.radial[8]);
207 e->animation.offset_y = linear_speed * e->move.linear[8];
208 e->animation.offset_z = 4800;
209 e->animation.scale_x = size * 1.2;
210 e->animation.scale_y = size * 1.2;
213 e->pixel.red = 0.8 * (e->show1 + e->show2 + e->show3) + (e->show4 + e->show5 + e->show6);
214 e->pixel.green = 0.8 * (e->show4 + e->show5 + e->show6);
215 e->pixel.blue = 0.3 * (e->show7 + e->show8 + e->show9);
217 e->pixel = e->rgb_sanity_check(e->pixel);
219 e->setPixelColorInternal(
x,
y, e->pixel);