FastLED 3.10.8
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waves.cpp.hpp
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5#include "fl/stl/noexcept.h"
6
9
10namespace fl {
11
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 2;
18 e->timings.ratio[1] = 2.1;
19 e->timings.ratio[2] = 1.2;
20
21 e->timings.offset[1] = 100;
22 e->timings.offset[2] = 200;
23 e->timings.offset[3] = 300;
24
25 e->calculate_oscillators(e->timings);
26
27 for (int x = 0; x < e->num_x; x++) {
28 for (int y = 0; y < e->num_y; y++) {
29 e->animation.angle = e->polar_theta[x][y];
30 e->animation.scale_x = 0.1;
31 e->animation.scale_y = 0.1;
32 e->animation.scale_z = 0.1;
33 e->animation.dist = e->distance[x][y];
34 e->animation.offset_y = 0;
35 e->animation.offset_x = 0;
36 e->animation.z = 2 * e->distance[x][y] - e->move.linear[0];
37 float show1 = e->render_value(e->animation);
38
39 e->animation.angle = e->polar_theta[x][y];
40 e->animation.dist = e->distance[x][y];
41 e->animation.z = 2 * e->distance[x][y] - e->move.linear[1];
42 float show2 = e->render_value(e->animation);
43
44 e->pixel.red = show1;
45 e->pixel.green = 0;
46 e->pixel.blue = show2;
47
48 e->pixel = e->rgb_sanity_check(e->pixel);
49 e->setPixelColorInternal(x, y, e->pixel);
50 }
51 }
52}
53
54
55// ============================================================================
56// Fixed-Point Implementation of Waves
57// ============================================================================
58
60 auto *e = ctx.mEngine.get();
61 e->get_ready();
62 mState.ensureCache(e);
63 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
64 const fl::u8 *perm = PERLIN_NOISE;
65
66 e->timings.master_speed = 0.01;
67 e->timings.ratio[0] = 2;
68 e->timings.ratio[1] = 2.1;
69 e->timings.ratio[2] = 1.2;
70
71 e->timings.offset[1] = 100;
72 e->timings.offset[2] = 200;
73 e->timings.offset[3] = 300;
74
75 e->calculate_oscillators(e->timings);
76
77 for (int x = 0; x < e->num_x; x++) {
78 for (int y = 0; y < e->num_y; y++) {
79 e->animation.angle = e->polar_theta[x][y];
80 e->animation.scale_x = 0.1;
81 e->animation.scale_y = 0.1;
82 e->animation.scale_z = 0.1;
83 e->animation.dist = e->distance[x][y];
84 e->animation.offset_y = 0;
85 e->animation.offset_x = 0;
86 e->animation.z = 2 * e->distance[x][y] - e->move.linear[0];
87 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
88
89 e->animation.angle = e->polar_theta[x][y];
90 e->animation.dist = e->distance[x][y];
91 e->animation.z = 2 * e->distance[x][y] - e->move.linear[1];
92 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
93
94 e->pixel.red = show1;
95 e->pixel.green = 0;
96 e->pixel.blue = show2;
97
98 e->pixel = e->rgb_sanity_check(e->pixel);
99 e->setPixelColorInternal(x, y, e->pixel);
100 }
101 }
102}
103
104} // namespace fl
105
FPVizState mState
Definition waves.h:23
void draw(Context &ctx) FL_NO_EXCEPT override
Definition waves.cpp.hpp:59
void draw(Context &ctx) FL_NO_EXCEPT override
Definition waves.cpp.hpp:12
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_FAST_MATH_BEGIN
#define FL_FAST_MATH_END
#define FL_OPTIMIZATION_LEVEL_O3_END
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
u8 u8 fract8 blur_amount FL_NO_EXCEPT
Definition blur.h:186
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
Base definition for an LED controller.
Definition crgb.hpp:179