FastLED 3.9.15
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◆ distance()

template<typename T>
T fl::vec3< T >::distance ( const vec3< T > & p) const
inline

Definition at line 163 of file geometry.h.

163 {
164 T dx = x - p.x;
165 T dy = y - p.y;
166 T dz = z - p.z;
167 return sqrt(dx * dx + dy * dy + dz * dz);
168 }