FastLED 3.9.15
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◆ at_wrap()

Tile2x2_u8_wrap fl::Corkscrew::at_wrap ( float i) const

Definition at line 135 of file corkscrew.cpp.

135 {
136 // This is a splatted pixel, but wrapped around the cylinder.
137 // This is useful for rendering the corkscrew in a cylindrical way.
138 Tile2x2_u8 tile = at_splat_extrapolate(i);
139 return Tile2x2_u8_wrap(tile, mState.width, mState.height);
140}
Tile2x2_u8 at_splat_extrapolate(float i) const
Definition corkscrew.cpp:85

References at_splat_extrapolate(), and mState.

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