FastLED 3.10.8
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scaledemo1.cpp.hpp
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5#include "fl/stl/noexcept.h"
6
9
10namespace fl {
11
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.000001;
17 e->timings.ratio[0] = 0.4;
18 e->timings.ratio[1] = 0.32;
19 e->timings.ratio[2] = 0.10;
20 e->timings.ratio[3] = 0.05;
21 e->timings.ratio[4] = 0.6;
22 e->timings.offset[0] = 0;
23 e->timings.offset[1] = 100;
24 e->timings.offset[2] = 200;
25 e->timings.offset[3] = 300;
26 e->timings.offset[4] = 400;
27
28 e->calculate_oscillators(e->timings);
29
30 for (int x = 0; x < e->num_x; x++) {
31 for (int y = 0; y < e->num_y; y++) {
32 e->animation.dist = 0.3 * e->distance[x][y] * 0.8;
33 e->animation.angle = 3 * e->polar_theta[x][y] + e->move.radial[2];
34 e->animation.scale_x = 0.1 + (e->move.noise_angle[0]) / 10;
35 e->animation.scale_y = 0.1 + (e->move.noise_angle[1]) / 10;
36 e->animation.scale_z = 0.01;
37 e->animation.offset_y = 0;
38 e->animation.offset_x = 0;
39 e->animation.offset_z = 100 * e->move.linear[0];
40 e->animation.z = 30;
41 float show1 = e->render_value(e->animation);
42
43 e->animation.angle = 3;
44 float show2 = e->render_value(e->animation);
45
46 float dist = 1;
47 e->pixel.red = show1 * dist;
48 e->pixel.green = (show1 - show2) * dist * 0.3;
49 e->pixel.blue = (show2 - show1) * dist;
50
51 if (e->distance[x][y] > 16) {
52 e->pixel.red = 0;
53 e->pixel.green = 0;
54 e->pixel.blue = 0;
55 }
56
57 e->pixel = e->rgb_sanity_check(e->pixel);
58 e->setPixelColorInternal(x, y, e->pixel);
59 }
60 }
61}
62
63
64// ============================================================================
65// Fixed-Point Implementation of Scaledemo1
66// ============================================================================
67
69 using FP = fl::s16x16;
70
71 auto *e = ctx.mEngine.get();
72 e->get_ready();
73 mState.ensureCache(e);
74 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
75 const fl::u8 *perm = PERLIN_NOISE;
76
77 e->timings.master_speed = 0.000001;
78 e->timings.ratio[0] = 0.4;
79 e->timings.ratio[1] = 0.32;
80 e->timings.ratio[2] = 0.10;
81 e->timings.ratio[3] = 0.05;
82 e->timings.ratio[4] = 0.6;
83 e->timings.offset[0] = 0;
84 e->timings.offset[1] = 100;
85 e->timings.offset[2] = 200;
86 e->timings.offset[3] = 300;
87 e->timings.offset[4] = 400;
88
89 e->calculate_oscillators(e->timings);
90
91 const int total_pixels = mState.count;
92
93 constexpr fl::i32 FP_ONE = static_cast<fl::i32>(1) << FP::FRAC_BITS;
94 const fl::i32 cx_raw = FP(e->animation.center_x).raw();
95 const fl::i32 cy_raw = FP(e->animation.center_y).raw();
96
97 // dist = 0.3 * distance * 0.8 = 0.24 * distance
98 constexpr fl::i32 dist_scale_raw = FP(0.24f).raw();
99
100 // angle = 3 * polar_theta + radial[2] (per-pixel: 3*theta is varying)
101 const fl::i32 three_raw = FP(3.0f).raw();
102 const fl::i32 radial2_raw = FP(e->move.radial[2]).raw();
103
104 // scale_x and scale_y are per-frame (depend on noise_angle)
105 const fl::i32 sx_raw = FP(0.1f + e->move.noise_angle[0] / 10.0f).raw();
106 const fl::i32 sy_raw = FP(0.1f + e->move.noise_angle[1] / 10.0f).raw();
107
108 // angle2 for second render_value call is constant = 3
109 const fl::i32 angle2_raw = FP(3.0f).raw();
110
111 // Distance cutoff: distance > 16 → black
112 const fl::i32 dist_cutoff_raw = FP(16.0f).raw();
113
115 p.scale_x_raw = sx_raw;
116 p.scale_y_raw = sy_raw;
117 p.scale_z_raw = FP(0.01f).raw();
118 p.offset_x_raw = 0;
119 p.offset_y_raw = 0;
120 p.offset_z_raw = FP(100.0f * e->move.linear[0]).raw();
121 p.z_raw = FP(30.0f).raw();
122 p.center_x_raw = cx_raw;
123 p.center_y_raw = cy_raw;
124 p.low_limit_raw = 0;
126
127 fl::span<CRGB> leds = e->mCtx->leds;
128
129 for (int i = 0; i < total_pixels; i++) {
130 const fl::i32 raw_dist = mState.distance_raw[i];
131
132 // Check distance cutoff early
133 if (raw_dist > dist_cutoff_raw) {
134 leds[mState.pixel_idx[i]] = CRGB(0, 0, 0);
135 continue;
136 }
137
138 // dist = 0.24 * distance
139 p.dist_raw = static_cast<fl::i32>(
140 (static_cast<fl::i64>(dist_scale_raw) * raw_dist) >> FP::FRAC_BITS);
141
142 // angle = 3 * polar_theta + radial[2]
143 p.angle_raw = static_cast<fl::i32>(
144 (static_cast<fl::i64>(three_raw) * mState.polar_theta_raw[i]) >> FP::FRAC_BITS) + radial2_raw;
145
146 fl::i32 show1 = render_value_fp(p, fade_lut, perm);
147
148 // Pass 2: same params but angle = 3
149 p.angle_raw = angle2_raw;
150 fl::i32 show2 = render_value_fp(p, fade_lut, perm);
151
152 // dist = 1, so color = show1, (show1-show2)*0.3, (show2-show1)
153 fl::i32 r = show1;
154 fl::i32 g = (show1 - show2) * 3 / 10; // 0.3 factor
155 fl::i32 b = show2 - show1;
156 rgb_sanity_check_fp(r, g, b);
157
158 leds[mState.pixel_idx[i]] = CRGB(
159 static_cast<fl::u8>(r),
160 static_cast<fl::u8>(g),
161 static_cast<fl::u8>(b));
162 }
163}
164
165} // namespace fl
166
CRGB leds[1]
void draw(Context &ctx) FL_NO_EXCEPT override
FPVizState mState
Definition scaledemo1.h:23
void draw(Context &ctx) FL_NO_EXCEPT override
constexpr i32 raw() const FL_NO_EXCEPT
Definition s16x16.h:62
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_FAST_MATH_BEGIN
#define FL_FAST_MATH_END
#define FL_OPTIMIZATION_LEVEL_O3_END
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
FASTLED_FORCE_INLINE fl::i32 render_value_fp(const render_parameters_fp &p, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
fl::CRGB CRGB
Definition video.h:18
u8 u8 fract8 blur_amount FL_NO_EXCEPT
Definition blur.h:186
FASTLED_FORCE_INLINE void rgb_sanity_check_fp(fl::i32 &r, fl::i32 &g, fl::i32 &b) FL_NO_EXCEPT
static constexpr i32 FP_ONE
InputGamut g
Definition rgbw.h:125
Base definition for an LED controller.
Definition crgb.hpp:179