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math.h
Go to the documentation of this file.
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#pragma once
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#include "
fl/clamp.h
"
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#include "
fl/map_range.h
"
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#include "
fl/math_macros.h
"
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#include <
math.h
>
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namespace
fl
{
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template
<
typename
T>
inline
T
floor
(T value) {
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if
(value >= 0) {
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return
static_cast<
T
>
(
static_cast<
int
>
(value));
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}
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return
static_cast<
T
>
(
::floor
(
static_cast<
float
>
(value)));
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}
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template
<
typename
T>
inline
T
ceil
(T value) {
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if
(value <= 0) {
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return
static_cast<
T
>
(
static_cast<
int
>
(value));
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}
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return
static_cast<
T
>
(
::ceil
(
static_cast<
float
>
(value)));
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}
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// Arduino will define this in the global namespace as macros, so we can't
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// define them ourselves.
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// template <typename T>
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// inline T abs(T value) {
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// return (value < 0) ? -value : value;
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// }
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// template <typename T>
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// inline T min(T a, T b) {
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// return (a < b) ? a : b;
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// }
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// template <typename T>
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// inline T max(T a, T b) {
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// return (a > b) ? a : b;
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// }
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}
// namespace fl
clamp.h
map_range.h
math.h
math_macros.h
fl::ceil
T ceil(T value)
Definition
math.h:18
fl::floor
T floor(T value)
Definition
math.h:11
fl
Implements a simple red square effect for 2D LED grids.
Definition
crgb.h:16
fl
math.h
Generated on Sat May 24 2025 22:44:23 for FastLED by
1.13.2