FastLED 3.9.7
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pacifica.hpp
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1#pragma once
2
3#include "FastLED.h"
4#include "fx/fx1d.h"
5#include "fl/namespace.h"
6
7namespace fl {
8
12
13FASTLED_SMART_PTR(Pacifica);
14
15class Pacifica : public Fx1d {
16 public:
17 Pacifica(uint16_t num_leds) : Fx1d(num_leds) {}
18
19 void draw(DrawContext context) override;
20 fl::Str fxName() const override { return "Pacifica"; }
21
22 private:
23 uint16_t sCIStart1 = 0, sCIStart2 = 0, sCIStart3 = 0, sCIStart4 = 0;
24 uint32_t sLastms = 0;
25
26 CRGBPalette16 pacifica_palette_1 = {0x000507, 0x000409, 0x00030B, 0x00030D,
27 0x000210, 0x000212, 0x000114, 0x000117,
28 0x000019, 0x00001C, 0x000026, 0x000031,
29 0x00003B, 0x000046, 0x14554B, 0x28AA50};
30 CRGBPalette16 pacifica_palette_2 = {0x000507, 0x000409, 0x00030B, 0x00030D,
31 0x000210, 0x000212, 0x000114, 0x000117,
32 0x000019, 0x00001C, 0x000026, 0x000031,
33 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F};
34 CRGBPalette16 pacifica_palette_3 = {0x000208, 0x00030E, 0x000514, 0x00061A,
35 0x000820, 0x000927, 0x000B2D, 0x000C33,
36 0x000E39, 0x001040, 0x001450, 0x001860,
37 0x001C70, 0x002080, 0x1040BF, 0x2060FF};
38
39 void pacifica_one_layer(CRGB* leds, CRGBPalette16 &p, uint16_t cistart,
40 uint16_t wavescale, uint8_t bri, uint16_t ioff);
41 void pacifica_add_whitecaps(CRGB *leds);
42 void pacifica_deepen_colors(CRGB *leds);
43};
44
46 CRGB *leds = ctx.leds;
47 uint32_t now = ctx.now;
48 if (leds == nullptr || mNumLeds == 0) {
49 return;
50 }
51
52 // Update the hue each time through the loop
53 uint32_t ms = now;
54 uint32_t deltams = ms - sLastms;
55 sLastms = ms;
56 uint16_t speedfactor1 = beatsin16(3, 179, 269);
57 uint16_t speedfactor2 = beatsin16(4, 179, 269);
58 uint32_t deltams1 = (deltams * speedfactor1) / 256;
59 uint32_t deltams2 = (deltams * speedfactor2) / 256;
60 uint32_t deltams21 = (deltams1 + deltams2) / 2;
61 sCIStart1 += (deltams1 * beatsin88(1011, 10, 13));
62 sCIStart2 -= (deltams21 * beatsin88(777, 8, 11));
63 sCIStart3 -= (deltams1 * beatsin88(501, 5, 7));
64 sCIStart4 -= (deltams2 * beatsin88(257, 4, 6));
65
66 // Clear out the LED array to a dim background blue-green
67 fill_solid(leds, mNumLeds, CRGB(2, 6, 10));
68
69 // Render each of four layers, with different scales and speeds, that vary
70 // over time
71 pacifica_one_layer(leds, pacifica_palette_1, sCIStart1,
72 beatsin16(3, 11 * 256, 14 * 256), beatsin8(10, 70, 130),
73 0 - beat16(301));
74 pacifica_one_layer(leds, pacifica_palette_2, sCIStart2,
75 beatsin16(4, 6 * 256, 9 * 256), beatsin8(17, 40, 80),
76 beat16(401));
77 pacifica_one_layer(leds, pacifica_palette_3, sCIStart3, 6 * 256,
78 beatsin8(9, 10, 38), 0 - beat16(503));
79 pacifica_one_layer(leds, pacifica_palette_3, sCIStart4, 5 * 256,
80 beatsin8(8, 10, 28), beat16(601));
81
82 // Add brighter 'whitecaps' where the waves lines up more
83 pacifica_add_whitecaps(leds);
84
85 // Deepen the blues and greens a bit
86 pacifica_deepen_colors(leds);
87}
88
89// Add one layer of waves into the led array
90void Pacifica::pacifica_one_layer(CRGB* leds, CRGBPalette16 &p, uint16_t cistart,
91 uint16_t wavescale, uint8_t bri,
92 uint16_t ioff) {
93 uint16_t ci = cistart;
94 uint16_t waveangle = ioff;
95 uint16_t wavescale_half = (wavescale / 2) + 20;
96 for (uint16_t i = 0; i < mNumLeds; i++) {
97 waveangle += 250;
98 uint16_t s16 = sin16(waveangle) + 32768;
99 uint16_t cs = scale16(s16, wavescale_half) + wavescale_half;
100 ci += cs;
101 uint16_t sindex16 = sin16(ci) + 32768;
102 uint8_t sindex8 = scale16(sindex16, 240);
103 CRGB c = ColorFromPalette(p, sindex8, bri, LINEARBLEND);
104 leds[i] += c;
105 }
106}
107
108// Add extra 'white' to areas where the four layers of light have lined up
109// brightly
110void Pacifica::pacifica_add_whitecaps(CRGB *leds) {
111 uint8_t basethreshold = beatsin8(9, 55, 65);
112 uint8_t wave = beat8(7);
113
114 for (uint16_t i = 0; i < mNumLeds; i++) {
115 uint8_t threshold = scale8(sin8(wave), 20) + basethreshold;
116 wave += 7;
117 uint8_t l = leds[i].getAverageLight();
118 if (l > threshold) {
119 uint8_t overage = l - threshold;
120 uint8_t overage2 = qadd8(overage, overage);
121 leds[i] += CRGB(overage, overage2, qadd8(overage2, overage2));
122 }
123 }
124}
125
126// Deepen the blues and greens
127void Pacifica::pacifica_deepen_colors(CRGB *leds) {
128 for (uint16_t i = 0; i < mNumLeds; i++) {
129 leds[i].blue = scale8(leds[i].blue, 145);
130 leds[i].green = scale8(leds[i].green, 200);
131 leds[i] |= CRGB(2, 5, 7);
132 }
133}
134
135} // namespace fl
central include file for FastLED, defines the CFastLED class/object
RGB color palette with 16 discrete values.
Definition colorutils.h:997
void draw(DrawContext context) override
Definition pacifica.hpp:45
Definition str.h:336
LIB8STATIC uint8_t beat8(accum88 beats_per_minute, uint32_t timebase=0)
Generates an 8-bit "sawtooth" wave at a given BPM.
Definition lib8tion.h:923
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:957
LIB8STATIC uint16_t beat16(accum88 beats_per_minute, uint32_t timebase=0)
Generates a 16-bit "sawtooth" wave at a given BPM.
Definition lib8tion.h:913
LIB8STATIC uint8_t beatsin8(accum88 beats_per_minute, uint8_t lowest=0, uint8_t highest=255, uint32_t timebase=0, uint8_t phase_offset=0)
Generates an 8-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:975
LIB8STATIC uint16_t beatsin88(accum88 beats_per_minute_88, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:939
void fill_solid(struct CRGB *targetArray, int numToFill, const struct CRGB &color)
Fill a range of LEDs with a solid color.
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8(uint8_t i, uint8_t j)
Add one byte to another, saturating at 0xFF.
Definition math8.h:31
CRGB ColorFromPalette(const CRGBPalette16 &pal, uint8_t index, uint8_t brightness, TBlendType blendType)
Get a color from a palette.
@ LINEARBLEND
Linear interpolation between palette entries, with wrap-around from end to the beginning again.
LIB8STATIC uint16_t scale16(uint16_t i, fract16 scale)
Scale a 16-bit unsigned value by an 16-bit value, which is treated as the numerator of a fraction who...
Definition scale8.h:540
LIB8STATIC_ALWAYS_INLINE uint8_t scale8(uint8_t i, fract8 scale)
Scale one byte by a second one, which is treated as the numerator of a fraction whose denominator is ...
Definition scale8.h:34
#define sin16
Platform-independent alias of the fast sin implementation.
Definition trig8.h:91
#define sin8
Platform-independent alias of the fast sin implementation.
Definition trig8.h:207
Implements the FastLED namespace macros.
Implements a simple red square effect for 2D LED grids.
Definition crgb.h:16
Representation of an RGB pixel (Red, Green, Blue)
Definition crgb.h:54
uint8_t blue
Blue channel value.
Definition crgb.h:67
FASTLED_FORCE_INLINE uint8_t getAverageLight() const
Get the average of the R, G, and B values.
Definition crgb.hpp:168
uint8_t green
Green channel value.
Definition crgb.h:63