FastLED 3.9.15
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◆ draw()

void fl::Spiralus2_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 82 of file spiralus2.cpp.hpp.

82 {
83 auto *e = ctx.mEngine.get();
84 e->get_ready();
85 mState.ensureCache(e);
86 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
87 const fl::u8 *perm = PERLIN_NOISE;
88
89 e->timings.master_speed = 0.0015;
90 e->timings.ratio[0] = 1.5;
91 e->timings.ratio[1] = 2.3;
92 e->timings.ratio[2] = 3;
93 e->timings.ratio[3] = 0.05;
94 e->timings.ratio[4] = 0.2;
95 e->timings.ratio[5] = 0.05;
96 e->timings.ratio[6] = 0.055;
97 e->timings.ratio[7] = 0.06;
98 e->timings.ratio[8] = 0.027;
99 e->timings.offset[0] = 0;
100 e->timings.offset[1] = 100;
101 e->timings.offset[2] = 200;
102 e->timings.offset[3] = 300;
103 e->timings.offset[4] = 400;
104 e->timings.offset[5] = 500;
105 e->timings.offset[6] = 600;
106
107 e->calculate_oscillators(e->timings);
108
109 for (int x = 0; x < e->num_x; x++) {
110 for (int y = 0; y < e->num_y; y++) {
111 e->animation.dist = e->distance[x][y];
112 e->animation.angle = 5 * e->polar_theta[x][y] + e->move.noise_angle[5] +
113 e->move.directional[3] * e->move.noise_angle[6] *
114 e->animation.dist / 10;
115 e->animation.scale_x = 0.08;
116 e->animation.scale_y = 0.08;
117 e->animation.scale_z = 0.02;
118 e->animation.offset_y = -e->move.linear[0];
119 e->animation.offset_x = 0;
120 e->animation.offset_z = 0;
121 e->animation.z = e->move.linear[1];
122 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
123
124 e->animation.angle = 6 * e->polar_theta[x][y] + e->move.noise_angle[7] +
125 e->move.directional[5] * e->move.noise_angle[8] *
126 e->animation.dist / 10;
127 e->animation.offset_y = -e->move.linear[1];
128 e->animation.z = e->move.linear[2];
129 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
130
131 e->animation.angle = 6 * e->polar_theta[x][y] + e->move.noise_angle[6] +
132 e->move.directional[6] * e->move.noise_angle[7] *
133 e->animation.dist / 10;
134 e->animation.offset_y = e->move.linear[2];
135 e->animation.z = e->move.linear[0];
136 e->animation.dist = e->distance[x][y] * 0.8;
137 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
138
139 float f = 1;
140
141 e->pixel.red = f * (show1 + show2);
142 e->pixel.green = f * (show1 - show2);
143 e->pixel.blue = f * (show3 - show1);
144
145 e->pixel = e->rgb_sanity_check(e->pixel);
146 e->setPixelColorInternal(x, y, e->pixel);
147 }
148 }
149}
FPVizState mState
Definition spiralus2.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::x, and fl::y.

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