FastLED 3.9.15
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◆ draw()

void fl::Hot_Blob_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 65 of file hot_blob.cpp.hpp.

65 {
66 auto *e = ctx.mEngine.get();
67 e->get_ready();
68 mState.ensureCache(e);
69 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
70 const fl::u8 *perm = PERLIN_NOISE;
71 e->run_default_oscillators(0.001);
72
73 for (int x = 0; x < e->num_x; x++) {
74 for (int y = 0; y < e->num_y; y++) {
75 e->animation.dist = e->distance[x][y];
76 e->animation.angle = e->polar_theta[x][y];
77
78 e->animation.scale_x = 0.07 + e->move.directional[0] * 0.002;
79 e->animation.scale_y = 0.07;
80
81 e->animation.offset_y = -e->move.linear[0];
82 e->animation.offset_x = 0;
83 e->animation.offset_z = 0;
84
85 e->animation.z = 0;
86 e->animation.low_limit = -1;
87 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
88
89 e->animation.offset_y = -e->move.linear[1];
90 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
91
92 e->animation.offset_x = show3 / 20;
93 e->animation.offset_y = -e->move.linear[0] / 2 + show1 / 70;
94 e->animation.low_limit = 0;
95 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
96
97 e->animation.offset_x = show3 / 20;
98 e->animation.offset_y = -e->move.linear[0] / 2 + show1 / 70;
99 e->animation.z = 100;
100 float show4 = render_value_fp_from_float(e->animation, fade_lut, perm);
101
102 float radius = e->radial_filter_radius;
103 float radial = (radius - e->animation.dist) / e->animation.dist;
104
105 float linear = (y + 1) / (e->num_y - 1.f);
106
107 e->pixel.red = radial * show2;
108 e->pixel.green = linear * radial * 0.3 * (show2 - show4);
109 e->pixel.blue = 0;
110
111 e->pixel = e->rgb_sanity_check(e->pixel);
112 e->setPixelColorInternal(x, y, e->pixel);
113 }
114 }
115}
FPVizState mState
Definition hot_blob.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::x, and fl::y.

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