17 e->timings.master_speed = 0.001;
18 e->timings.ratio[0] = 3;
19 e->timings.ratio[1] = 2;
20 e->timings.ratio[2] = 1;
21 e->timings.ratio[3] = 0.13;
22 e->timings.ratio[4] = 0.15;
23 e->timings.ratio[5] = 0.03;
24 e->timings.ratio[6] = 0.025;
25 e->timings.offset[0] = 0;
26 e->timings.offset[1] = 100;
27 e->timings.offset[2] = 200;
28 e->timings.offset[3] = 300;
29 e->timings.offset[4] = 400;
30 e->timings.offset[5] = 500;
31 e->timings.offset[6] = 600;
33 e->calculate_oscillators(e->timings);
35 for (
int x = 0;
x < e->num_x;
x++) {
36 for (
int y = 0;
y < e->num_y;
y++) {
37 e->animation.dist = e->distance[
x][
y];
39 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
40 e->animation.scale_x = 0.08;
41 e->animation.scale_y = 0.08;
42 e->animation.scale_z = 0.08;
43 e->animation.offset_y = -e->move.linear[0];
44 e->animation.offset_x = 0;
45 e->animation.offset_z = 0;
47 float show1 = e->render_value(e->animation);
49 e->animation.dist = e->distance[
x][
y];
51 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
53 e->animation.scale_x = 0.08;
54 e->animation.scale_y = 0.08;
55 e->animation.scale_z = 0.08;
56 e->animation.offset_y = -e->move.linear[1];
57 e->animation.offset_x = 0;
58 e->animation.offset_z = 0;
60 float show2 = e->render_value(e->animation);
62 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
63 e->move.noise_angle[3] + e->move.noise_angle[4];
64 e->animation.dist = e->distance[
x][
y] + show2 / 50;
65 e->animation.offset_y = -e->move.linear[2];
67 e->animation.offset_y += show1 / 100;
68 e->animation.offset_x += show2 / 100;
70 float show3 = e->render_value(e->animation);
72 e->animation.offset_y = 0;
73 e->animation.offset_x = 0;
75 float show4 = e->render_value(e->animation);
78 e->pixel.green = show3 * show4 / 255;
81 e->pixel = e->rgb_sanity_check(e->pixel);
82 e->setPixelColorInternal(
x,
y, e->pixel);
97 const fl::u8 *perm = PERLIN_NOISE;
101 e->timings.master_speed = 0.001;
102 e->timings.ratio[0] = 3;
103 e->timings.ratio[1] = 2;
104 e->timings.ratio[2] = 1;
105 e->timings.ratio[3] = 0.13;
106 e->timings.ratio[4] = 0.15;
107 e->timings.ratio[5] = 0.03;
108 e->timings.ratio[6] = 0.025;
109 e->timings.offset[0] = 0;
110 e->timings.offset[1] = 100;
111 e->timings.offset[2] = 200;
112 e->timings.offset[3] = 300;
113 e->timings.offset[4] = 400;
114 e->timings.offset[5] = 500;
115 e->timings.offset[6] = 600;
117 e->calculate_oscillators(e->timings);
119 for (
int x = 0;
x < e->num_x;
x++) {
120 for (
int y = 0;
y < e->num_y;
y++) {
121 e->animation.dist = e->distance[
x][
y];
123 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
124 e->animation.scale_x = 0.08;
125 e->animation.scale_y = 0.08;
126 e->animation.scale_z = 0.08;
127 e->animation.offset_y = -e->move.linear[0];
128 e->animation.offset_x = 0;
129 e->animation.offset_z = 0;
133 e->animation.dist = e->distance[
x][
y];
135 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
137 e->animation.scale_x = 0.08;
138 e->animation.scale_y = 0.08;
139 e->animation.scale_z = 0.08;
140 e->animation.offset_y = -e->move.linear[1];
141 e->animation.offset_x = 0;
142 e->animation.offset_z = 0;
146 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
147 e->move.noise_angle[3] + e->move.noise_angle[4];
148 e->animation.dist = e->distance[
x][
y] + show2 / 50;
149 e->animation.offset_y = -e->move.linear[2];
151 e->animation.offset_y += show1 / 100;
152 e->animation.offset_x += show2 / 100;
156 e->animation.offset_y = 0;
157 e->animation.offset_x = 0;
161 e->pixel.red = show3;
162 e->pixel.green = show3 * show4 / 255;
165 e->pixel = e->rgb_sanity_check(e->pixel);
166 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine