12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.001;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.033;
21 e->timings.ratio[4] = 0.037;
22 e->timings.ratio[5] = 0.038;
23 e->timings.ratio[5] = 0.041;
24
25 e->calculate_oscillators(e->timings);
26
27 float size = 0.4 + e->move.directional[0] * 0.1;
28
29 float q = 2;
30
31 for (
int x = 0;
x < e->num_x;
x++) {
32 for (
int y = 0;
y < e->num_y;
y++) {
33
34 e->animation.dist = e->distance[
x][
y];
35 e->animation.angle =
36 5 * e->polar_theta[
x][
y] + 10 * e->move.radial[0] +
37 e->animation.dist / (((e->move.directional[0] + 3) * 2)) +
38 e->move.noise_angle[0] * q;
39 e->animation.z = 5;
40 e->animation.scale_x = 0.08 * size * (e->move.directional[0] + 1.5);
41 e->animation.scale_y = 0.07 * size;
42 e->animation.offset_z = -10 * e->move.linear[0];
43 e->animation.offset_x = -30 * e->move.linear[0];
44 e->animation.offset_y = 0;
45 e->animation.low_limit = 0;
46 e->show1 = e->render_value(e->animation);
47
48 e->animation.dist = e->distance[
x][
y];
49 e->animation.angle =
50 -5 * e->polar_theta[
x][
y] + 10 * e->move.radial[1] +
51 e->animation.dist / (((e->move.directional[1] + 3) * 2)) +
52 e->move.noise_angle[1] * q;
53 e->animation.z = 500;
54 e->animation.scale_x = 0.07 * size * (e->move.directional[1] + 1.1);
55 e->animation.scale_y = 0.07 * size * (e->move.directional[2] + 1.3);
56 ;
57 e->animation.offset_z = -12 * e->move.linear[1];
58 ;
59 e->animation.offset_x = -(e->num_x - 1) * e->move.linear[1];
60 e->animation.offset_y = 0;
61 e->animation.low_limit = 0;
62 e->show2 = e->render_value(e->animation);
63
64 e->animation.dist = e->distance[
x][
y];
65 e->animation.angle =
66 -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[2] +
67 e->animation.dist / (((e->move.directional[3] + 3) * 2)) +
68 e->move.noise_angle[2] * q;
69 e->animation.z = 500;
70 e->animation.scale_x = 0.05 * size * (e->move.directional[3] + 1.5);
71 ;
72 e->animation.scale_y = 0.05 * size * (e->move.directional[4] + 1.5);
73 ;
74 e->animation.offset_z = -12 * e->move.linear[3];
75 e->animation.offset_x = -40 * e->move.linear[3];
76 e->animation.offset_y = 0;
77 e->animation.low_limit = 0;
78 e->show3 = e->render_value(e->animation);
79
80 e->animation.dist = e->distance[
x][
y];
81 e->animation.angle =
82 5 * e->polar_theta[
x][
y] + 12 * e->move.radial[3] +
83 e->animation.dist / (((e->move.directional[5] + 3) * 2)) +
84 e->move.noise_angle[3] * q;
85 e->animation.z = 500;
86 e->animation.scale_x = 0.09 * size * (e->move.directional[5] + 1.5);
87 ;
88 ;
89 e->animation.scale_y = 0.09 * size * (e->move.directional[6] + 1.5);
90 ;
91 ;
92 e->animation.offset_z = 0;
93 e->animation.offset_x = -35 * e->move.linear[3];
94 e->animation.offset_y = 0;
95 e->animation.low_limit = 0;
96 e->show4 = e->render_value(e->animation);
97
98 e->show5 = e->screen(e->show4, e->show3) - e->show2;
99 e->show6 = e->colordodge(e->show4, e->show1);
100
101 e->show7 = e->multiply(e->show1, e->show2);
102
103 float linear1 =
y / 32.f;
104
105 float radius = e->radial_filter_radius;
106 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
107
108 e->show7 = e->multiply(e->show1, e->show2) * linear1 * 2;
109 e->show8 = e->subtract(e->show7, e->show5);
110
111 e->pixel.green = 0.2 * e->show8;
112 e->pixel.blue = e->show5 * radial;
113 e->pixel.red = (1 * e->show1 + 1 * e->show2) - e->show7 / 2;
114
115 e->pixel = e->rgb_sanity_check(e->pixel);
116
117 e->setPixelColorInternal(
x,
y, e->pixel);
118 }
119 }
120}