FastLED
3.9.15
Loading...
Searching...
No Matches
funky.h
Go to the documentation of this file.
1
#pragma once
2
3
/*
4
TODO:
5
6
example show oscis+p
7
document caleidoscopes better
8
write better caleidoscopes...
9
improve and document emitters and oszillators
10
explaining one example step by step:
11
goal? what? how? why?
12
gridmapping for rotation + zoom
13
good interpolation for other matrix dimensions than 16*16
14
more move & stream functions
15
layers
16
palettes
17
link effects to areas
18
1D examples
19
2d example with more than 2 sines
20
speed up MSGEQ7 readings
21
22
23
DONE:
24
25.6. creating basic structure
25
setting up basic examples
26
26.6. MSGEQ7 Support
27
wrote more examples
28
27.6. improved documentation
29
added Move
30
added AutoRun
31
TODO list
32
Copy
33
29.6. rotate+mirror triangle
34
more examples
35
30.6. RenderCustomMatrix
36
added more comments
37
alpha version released
38
39
40
/*
41
42
/*
43
Funky Clouds Compendium (alpha version)
44
by Stefan Petrick
45
46
An ever growing list of examples, tools and toys
47
for creating one- and twodimensional LED effects.
48
49
Dedicated to the users of the FastLED v2.1 library
50
by Daniel Garcia and Mark Kriegsmann.
51
52
Provides basic and advanced helper functions.
53
Contains many examples how to creatively combine them.
54
55
Tested @ATmega2560 (runs propably NOT on an Uno or
56
anything else with less than 4kB RAM)
57
*/
58
59
void
InitFunky
();
60
void
AutoRun
();
InitFunky
void InitFunky()
Definition
funky.cpp:1298
AutoRun
void AutoRun()
Definition
funky.cpp:575
examples
FunkyClouds
funky.h
Generated on Thu May 29 2025 04:44:56 for FastLED by
1.13.2