FastLED 3.9.15
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funky.h
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1#pragma once
2
3/*
4TODO:
5
6 example show oscis+p
7 document caleidoscopes better
8 write better caleidoscopes...
9 improve and document emitters and oszillators
10 explaining one example step by step:
11 goal? what? how? why?
12 gridmapping for rotation + zoom
13 good interpolation for other matrix dimensions than 16*16
14 more move & stream functions
15 layers
16 palettes
17 link effects to areas
18 1D examples
19 2d example with more than 2 sines
20 speed up MSGEQ7 readings
21
22
23 DONE:
24 25.6. creating basic structure
25 setting up basic examples
26 26.6. MSGEQ7 Support
27 wrote more examples
28 27.6. improved documentation
29 added Move
30 added AutoRun
31 TODO list
32 Copy
33 29.6. rotate+mirror triangle
34 more examples
35 30.6. RenderCustomMatrix
36 added more comments
37 alpha version released
38
39
40/*
41
42/*
43 Funky Clouds Compendium (alpha version)
44 by Stefan Petrick
45
46 An ever growing list of examples, tools and toys
47 for creating one- and twodimensional LED effects.
48
49 Dedicated to the users of the FastLED v2.1 library
50 by Daniel Garcia and Mark Kriegsmann.
51
52 Provides basic and advanced helper functions.
53 Contains many examples how to creatively combine them.
54
55 Tested @ATmega2560 (runs propably NOT on an Uno or
56 anything else with less than 4kB RAM)
57 */
58
59void InitFunky();
60void AutoRun();
void InitFunky()
Definition funky.cpp:1298
void AutoRun()
Definition funky.cpp:575