Fast 16-bit approximation of sin(x).
This approximation never varies more than 0.69% from the floating point value you'd get by doing
108 {
109 static const uint16_t base[] = {0, 6393, 12539, 18204,
110 23170, 27245, 30273, 32137};
111 static const uint8_t slope[] = {49, 48, 44, 38, 31, 23, 14, 4};
112
113 uint16_t offset = (theta & 0x3FFF) >> 3;
114 if (theta & 0x4000)
115 offset = 2047 - offset;
116
117 uint8_t section = offset / 256;
118 uint16_t b = base[section];
119 uint8_t m = slope[section];
120
121 uint8_t secoffset8 = (uint8_t)(offset) / 2;
122
123 uint16_t mx = m * secoffset8;
125
126 if (theta & 0x8000)
128
130}