Fast 16-bit approximation of sin(x).
This approximation never varies more than 0.69% from the floating point value you'd get by doing
113 {
114 static const uint16_t base[] = {0, 6393, 12539, 18204,
115 23170, 27245, 30273, 32137};
116 static const uint8_t slope[] = {49, 48, 44, 38, 31, 23, 14, 4};
117
118 uint16_t
offset = (theta & 0x3FFF) >> 3;
119 if (theta & 0x4000)
121
122 uint8_t section =
offset / 256;
123 uint16_t b = base[section];
124 uint8_t m = slope[section];
125
126 uint8_t secoffset8 = (uint8_t)(
offset) / 2;
127
128 uint16_t mx = m * secoffset8;
130
131 if (theta & 0x8000)
133
135}
UISlider offset("Offset", 0.0f, 0.0f, 1.0f, 0.01f)