virtual void pause(fl::u32 now)
virtual fl::string fxName() const =0
virtual bool hasFixedFrameRate(float *fps) const
virtual void draw(DrawContext context)=0
uint16_t getNumLeds() const
virtual void resume(fl::u32 now)
Defines the red, green, and blue (RGB) pixel struct.
Implements the FastLED namespace macros.
#define FASTLED_SMART_PTR(type)
#define FASTLED_UNUSED(x)