virtual ~Fx() FL_NO_EXCEPT
virtual void pause(fl::u32 now)
::fl::DrawContext DrawContext
virtual fl::string fxName() const =0
virtual bool hasFixedFrameRate(float *fps) const
virtual void draw(DrawContext context)=0
virtual void resume(fl::u32 now)
#define FASTLED_UNUSED(x)
InputGamut g FL_NO_EXCEPT
Base definition for an LED controller.
#define FASTLED_SHARED_PTR(type)