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FastLED 3.9.15
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| fl::UIAudio::UIAudio | ( | const fl::string & | name, |
| const fl::asset_ref & | asset ) |
Asset-handle overload (issue #2284).
Resolves asset via fl::resolve_asset() at construction time: the manifest/registry is consulted first, then (on host/stub) the local filesystem and sibling .lnk. If resolution succeeds, forwards to the url() constructor; otherwise behaves like the name-only constructor.
Definition at line 16 of file audio.cpp.hpp.
References fl::asset(), FL_NOEXCEPT, mImpl, and fl::resolve_asset().
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