15 e->timings.master_speed = 0.03;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0033;
20 e->timings.ratio[4] = 0.0036;
21 e->timings.ratio[5] = 0.0039;
23 e->calculate_oscillators(e->timings);
25 for (
int x = 0;
x < e->num_x;
x++) {
26 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.dist = e->distance[
x][
y] * (e->move.directional[0]);
29 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
31 e->animation.scale_x = 0.09;
32 e->animation.scale_y = 0.09;
33 e->animation.offset_z = 5 * e->move.linear[0];
34 e->animation.offset_x = 0;
35 e->animation.offset_y = 0;
36 float show1 = e->render_value(e->animation);
38 e->animation.dist = e->distance[
x][
y] * e->move.directional[1];
39 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
41 e->animation.scale_x = 0.07;
42 e->animation.scale_y = 0.07;
43 e->animation.offset_z = 5 * e->move.linear[1];
44 e->animation.offset_x = 0;
45 e->animation.offset_y = 0;
46 float show2 = e->render_value(e->animation);
48 e->animation.dist = e->distance[
x][
y] * e->move.directional[2];
49 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2];
51 e->animation.scale_x = 0.05;
52 e->animation.scale_y = 0.05;
53 e->animation.offset_z = 5 * e->move.linear[2];
54 e->animation.offset_x = 0;
55 e->animation.offset_y = 0;
56 float show3 = e->render_value(e->animation);
59 e->pixel.green = show2;
60 e->pixel.blue = show3;
62 e->pixel = e->rgb_sanity_check(e->pixel);
64 e->setPixelColorInternal(
x,
y, e->pixel);
79 const fl::u8 *perm = PERLIN_NOISE;
81 e->timings.master_speed = 0.03;
82 e->timings.ratio[0] = 0.025;
83 e->timings.ratio[1] = 0.027;
84 e->timings.ratio[2] = 0.031;
85 e->timings.ratio[3] = 0.0033;
86 e->timings.ratio[4] = 0.0036;
87 e->timings.ratio[5] = 0.0039;
89 e->calculate_oscillators(e->timings);
91 for (
int x = 0;
x < e->num_x;
x++) {
92 for (
int y = 0;
y < e->num_y;
y++) {
94 e->animation.dist = e->distance[
x][
y] * (e->move.directional[0]);
95 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[0];
97 e->animation.scale_x = 0.09;
98 e->animation.scale_y = 0.09;
99 e->animation.offset_z = 5 * e->move.linear[0];
100 e->animation.offset_x = 0;
101 e->animation.offset_y = 0;
104 e->animation.dist = e->distance[
x][
y] * e->move.directional[1];
105 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[1];
107 e->animation.scale_x = 0.07;
108 e->animation.scale_y = 0.07;
109 e->animation.offset_z = 5 * e->move.linear[1];
110 e->animation.offset_x = 0;
111 e->animation.offset_y = 0;
114 e->animation.dist = e->distance[
x][
y] * e->move.directional[2];
115 e->animation.angle = e->polar_theta[
x][
y] + e->move.radial[2];
116 e->animation.z = 500;
117 e->animation.scale_x = 0.05;
118 e->animation.scale_y = 0.05;
119 e->animation.offset_z = 5 * e->move.linear[2];
120 e->animation.offset_x = 0;
121 e->animation.offset_y = 0;
124 e->pixel.red = show1;
125 e->pixel.green = show2;
126 e->pixel.blue = show3;
128 e->pixel = e->rgb_sanity_check(e->pixel);
130 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine