Same as ColorFromPalette, but higher precision.
Will eventually become the default.
599 {
600
601 uint8_t index_5bit = (index >> 11);
602
603 uint8_t offset = (uint8_t)(index >> 3);
604
605 const CRGB* entry = &(pal[0]) + index_5bit;
606 uint8_t red1 = entry->red;
607 uint8_t green1 = entry->green;
608 uint8_t blue1 = entry->blue;
609
612 if (index_5bit == 31) {
613 entry = &(pal[0]);
614 } else {
615 entry++;
616 }
617
618
619 uint8_t f1 = 255 - offset;
623
624
625 uint8_t red2 = entry->red;
626 uint8_t green2 = entry->green;
627 uint8_t blue2 = entry->blue;
632
633
634 red1 += red2;
635 green1 += green2;
636 blue1 += blue2;
637 }
640 }
641 return CRGB(red1, green1, blue1);
642}
UISlider brightness("Brightness", 255, 0, 255, 1)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
Computes a new color blended some fraction of the way between two other colors.
@ NOBLEND
No interpolation between palette entries.
LIB8STATIC_ALWAYS_INLINE void cleanup_R1()
Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls.
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY(uint8_t i, fract8 scale)
This version of scale8() does not clean up the R1 register on AVR.
LIB8STATIC void nscale8x3_video(uint8_t &r, uint8_t &g, uint8_t &b, fract8 scale)
Scale three one-byte values by a fourth one, which is treated as the numerator of a fraction whose de...
Representation of an RGB pixel (Red, Green, Blue)