36 const struct CRGB &color);
40 const struct CHSV &color);
65 fl::u8 initialhue,
bool reversed =
false);
69 fl::u8 initialhue,
bool reversed =
false);
88 u16 endpos,
CHSV endcolor,
91 if (endpos < startpos) {
94 endcolor = startcolor;
104 if (endcolor.value == 0 || endcolor.saturation == 0) {
105 endcolor.hue = startcolor.hue;
112 if (startcolor.value == 0 || startcolor.saturation == 0) {
113 startcolor.hue = endcolor.hue;
120 satdistance87 = (endcolor.sat - startcolor.sat) << 7;
121 valdistance87 = (endcolor.val - startcolor.val) << 7;
123 fl::u8 huedelta8 = endcolor.hue - startcolor.hue;
127 if (huedelta8 > 127) {
134 if (huedelta8 < 128) {
140 huedistance87 = huedelta8 << 7;
143 huedistance87 = (
fl::u8)(256 - huedelta8) << 7;
144 huedistance87 = -huedistance87;
147 u16 pixeldistance = endpos - startpos;
148 i16 divisor = pixeldistance ? pixeldistance : 1;
150#if FASTLED_USE_32_BIT_GRADIENT_FILL
152 i32 huedelta823 = (huedistance87 * 65536) / divisor;
153 i32 satdelta823 = (satdistance87 * 65536) / divisor;
154 i32 valdelta823 = (valdistance87 * 65536) / divisor;
159 u32 hue824 =
static_cast<u32
>(startcolor.hue) << 24;
160 u32 sat824 =
static_cast<u32
>(startcolor.sat) << 24;
161 u32 val824 =
static_cast<u32
>(startcolor.val) << 24;
162 for (u16 i = startpos; i <= endpos; ++i) {
163 targetArray[i] =
CHSV(hue824 >> 24, sat824 >> 24, val824 >> 24);
164 hue824 += huedelta823;
165 sat824 += satdelta823;
166 val824 += valdelta823;
170 saccum87 huedelta87 = huedistance87 / divisor;
171 saccum87 satdelta87 = satdistance87 / divisor;
172 saccum87 valdelta87 = valdistance87 / divisor;
178 accum88 hue88 = startcolor.hue << 8;
179 accum88 sat88 = startcolor.sat << 8;
180 accum88 val88 = startcolor.val << 8;
181 for (u16 i = startpos; i <= endpos; ++i) {
182 targetArray[i] =
CHSV(hue88 >> 8, sat88 >> 8, val88 >> 8);
201 u16 last = numLeds - 1;
217 u16 half = (numLeds / 2);
218 u16 last = numLeds - 1;
220 fill_gradient(targetArray, half, c2, last, c3, directionCode);
236 u16 onethird = (numLeds / 3);
237 u16 twothirds = ((numLeds * 2) / 3);
238 u16 last = numLeds - 1;
239 fill_gradient(targetArray, 0, c1, onethird, c2, directionCode);
240 fill_gradient(targetArray, onethird, c2, twothirds, c3, directionCode);
241 fill_gradient(targetArray, twothirds, c3, last, c4, directionCode);
245#define fill_gradient_HSV fill_gradient
257 u16 endpos,
CRGB endcolor);
#define FL_DISABLE_WARNING_RETURN_TYPE
#define FL_DISABLE_WARNING_IMPLICIT_INT_CONVERSION
#define FL_DISABLE_WARNING_PUSH
#define FL_DISABLE_WARNING_SIGN_CONVERSION
#define FL_DISABLE_WARNING_POP
#define FL_DISABLE_WARNING_UNUSED_PARAMETER
#define FL_DISABLE_WARNING_FLOAT_CONVERSION
Defines the red, green, and blue (RGB) pixel struct.
#define saccum87
ANSI: signed short _Accum.
void fill_gradient_RGB(CRGB *leds, u16 startpos, CRGB startcolor, u16 endpos, CRGB endcolor)
Fill a range of LEDs with a smooth RGB gradient between two RGB colors.
void fill_gradient(T *targetArray, u16 startpos, CHSV startcolor, u16 endpos, CHSV endcolor, TGradientDirectionCode directionCode=SHORTEST_HUES)
Fill a range of LEDs with a smooth HSV gradient between two HSV colors.
void fill_rainbow_circular(struct CRGB *targetArray, int numToFill, u8 initialhue, bool reversed)
Fill a range of LEDs with a rainbow of colors, so that the hues are continuous between the end of the...
void fill_rainbow(struct CRGB *targetArray, int numToFill, u8 initialhue, u8 deltahue)
Fill a range of LEDs with a rainbow of colors.
void fill_solid(struct CRGB *targetArray, int numToFill, const struct CRGB &color)
Fill a range of LEDs with a solid color.
TGradientDirectionCode
Hue direction for calculating fill gradients.
@ SHORTEST_HUES
Hue goes whichever way is shortest.
@ LONGEST_HUES
Hue goes whichever way is longest.
@ FORWARD_HUES
Hue always goes clockwise around the color wheel.
@ BACKWARD_HUES
Hue always goes counter-clockwise around the color wheel.
u16 accum88
ANSI: unsigned short _Accum. 8 bits int, 8 bits fraction.
Representation of an RGB pixel (Red, Green, Blue)
Representation of an HSV pixel (hue, saturation, value (aka brightness)).