FastLED 3.9.15
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◆ draw()

void fl::Hot_Blob::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 11 of file hot_blob.cpp.hpp.

11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14 e->run_default_oscillators(0.001);
15
16 for (int x = 0; x < e->num_x; x++) {
17 for (int y = 0; y < e->num_y; y++) {
18 e->animation.dist = e->distance[x][y];
19 e->animation.angle = e->polar_theta[x][y];
20
21 e->animation.scale_x = 0.07 + e->move.directional[0] * 0.002;
22 e->animation.scale_y = 0.07;
23
24 e->animation.offset_y = -e->move.linear[0];
25 e->animation.offset_x = 0;
26 e->animation.offset_z = 0;
27
28 e->animation.z = 0;
29 e->animation.low_limit = -1;
30 float show1 = e->render_value(e->animation);
31
32 e->animation.offset_y = -e->move.linear[1];
33 float show3 = e->render_value(e->animation);
34
35 e->animation.offset_x = show3 / 20;
36 e->animation.offset_y = -e->move.linear[0] / 2 + show1 / 70;
37 e->animation.low_limit = 0;
38 float show2 = e->render_value(e->animation);
39
40 e->animation.offset_x = show3 / 20;
41 e->animation.offset_y = -e->move.linear[0] / 2 + show1 / 70;
42 e->animation.z = 100;
43 float show4 = e->render_value(e->animation);
44
45 float radius = e->radial_filter_radius;
46 float radial = (radius - e->animation.dist) / e->animation.dist;
47
48 float linear = (y + 1) / (e->num_y - 1.f);
49
50 e->pixel.red = radial * show2;
51 e->pixel.green = linear * radial * 0.3 * (show2 - show4);
52 e->pixel.blue = 0;
53
54 e->pixel = e->rgb_sanity_check(e->pixel);
55 e->setPixelColorInternal(x, y, e->pixel);
56 }
57 }
58}

References fl::Context::mEngine, fl::x, and fl::y.