FastLED 3.9.15
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◆ draw()

void fl::RGB_Blobs3_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 70 of file rgb_blobs3.cpp.hpp.

70 {
71 auto *e = ctx.mEngine.get();
72 e->get_ready();
73 mState.ensureCache(e);
74 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
75 const fl::u8 *perm = PERLIN_NOISE;
76
77 e->timings.master_speed = 0.12;
78 e->timings.ratio[0] = 0.0025;
79 e->timings.ratio[1] = 0.0027;
80 e->timings.ratio[2] = 0.0031;
81 e->timings.ratio[3] = 0.0033;
82 e->timings.ratio[4] = 0.0036;
83 e->timings.ratio[5] = 0.0039;
84
85 e->calculate_oscillators(e->timings);
86
87 for (int x = 0; x < e->num_x; x++) {
88 for (int y = 0; y < e->num_y; y++) {
89 e->animation.dist = e->distance[x][y] + e->move.noise_angle[4];
90 e->animation.angle = e->polar_theta[x][y] + e->move.radial[0] +
91 e->move.noise_angle[0] + e->move.noise_angle[3] +
92 e->move.noise_angle[1];
93 e->animation.z = (fl::sqrtf(e->animation.dist));
94 e->animation.scale_x = 0.1;
95 e->animation.scale_y = 0.1;
96 e->animation.offset_z = 10;
97 e->animation.offset_x = 10 * e->move.linear[0];
98 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
99
100 e->animation.angle = e->polar_theta[x][y] + e->move.radial[1] +
101 e->move.noise_angle[1] + e->move.noise_angle[4] +
102 e->move.noise_angle[2];
103 e->animation.offset_x = 11 * e->move.linear[1];
104 e->animation.offset_z = 100;
105 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
106
107 e->animation.angle = e->polar_theta[x][y] + e->move.radial[2] +
108 e->move.noise_angle[2] + e->move.noise_angle[5] +
109 e->move.noise_angle[3];
110 e->animation.offset_x = 12 * e->move.linear[2];
111 e->animation.offset_z = 300;
112 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
113
114 float radius = e->radial_filter_radius;
115 float radial = (radius - e->distance[x][y]) / e->distance[x][y];
116
117 e->pixel.red = radial * (show1 + show3) * 0.5 * e->animation.dist / 5;
118 e->pixel.green = radial * (show2 + show1) * 0.5 * y / 15;
119 e->pixel.blue = radial * (show3 + show2) * 0.5 * x / 15;
120
121 e->pixel = e->rgb_sanity_check(e->pixel);
122 e->setPixelColorInternal(x, y, e->pixel);
123 }
124 }
125}
FPVizState mState
Definition rgb_blobs3.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
float sqrtf(float value) FL_NOEXCEPT
Definition math.h:453
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::sqrtf(), fl::x, and fl::y.

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