FastLED 3.9.15
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◆ getEaseType()

fl::EaseType getEaseType ( fl::string value)

Definition at line 129 of file curr.h.

129 {
130 if (value == "fl::EaseType::EASE_NONE") {
132 } else if (value == "EASE_IN_QUAD") {
134 } else if (value == "EASE_OUT_QUAD") {
136 } else if (value == "EASE_IN_OUT_QUAD") {
138 } else if (value == "EASE_IN_CUBIC") {
140 } else if (value == "EASE_OUT_CUBIC") {
142 } else if (value == "EASE_IN_OUT_CUBIC") {
144 } else if (value == "EASE_IN_SINE") {
146 } else if (value == "EASE_OUT_SINE") {
148 } else if (value == "EASE_IN_OUT_SINE") {
150 } else {
152 }
153}
@ EASE_IN_OUT_CUBIC
Definition ease.h:34
@ EASE_OUT_QUAD
Definition ease.h:30
@ EASE_IN_QUAD
Definition ease.h:29
@ EASE_NONE
Definition ease.h:28
@ EASE_IN_OUT_QUAD
Definition ease.h:31
@ EASE_IN_CUBIC
Definition ease.h:32
@ EASE_IN_SINE
Definition ease.h:35
@ EASE_OUT_CUBIC
Definition ease.h:33
@ EASE_IN_OUT_SINE
Definition ease.h:37
@ EASE_OUT_SINE
Definition ease.h:36

References fl::EASE_IN_CUBIC, fl::EASE_IN_OUT_CUBIC, fl::EASE_IN_OUT_QUAD, fl::EASE_IN_OUT_SINE, fl::EASE_IN_QUAD, fl::EASE_IN_SINE, fl::EASE_NONE, fl::EASE_OUT_CUBIC, fl::EASE_OUT_QUAD, and fl::EASE_OUT_SINE.

Referenced by draw(), fillFrameBufferFire(), and fillFrameBufferNoise().

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