FastLED 3.9.15
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◆ ColorFromPalette() [8/8]

CRGB fl::ColorFromPalette ( const TProgmemRGBPalette32 & pal,
fl::u8 index,
fl::u8 brightness,
TBlendType blendType )

Definition at line 828 of file colorutils.cpp.hpp.

829 {
830 if (blendType == LINEARBLEND_NOWRAP) {
831 index = map8(index, 0, 247); // Blend range is affected by lo3 blend of
832 // values, remap to avoid wrapping
833 }
834
835 fl::u8 hi5 = index;
836#if defined(FL_IS_AVR)
837 hi5 /= 2;
838 hi5 /= 2;
839 hi5 /= 2;
840#else
841 hi5 >>= 3;
842#endif
843 fl::u8 lo3 = index & 0x07;
844
845 CRGB entry(FL_PGM_READ_DWORD_NEAR(&(pal[0]) + hi5));
846
847 fl::u8 red1 = entry.red;
848 fl::u8 green1 = entry.green;
849 fl::u8 blue1 = entry.blue;
850
851 fl::u8 blend = lo3 && (blendType != NOBLEND);
852
853 if (blend) {
854
855 if (hi5 == 31) {
856 entry = FL_PGM_READ_DWORD_NEAR(&(pal[0]));
857 } else {
858 entry = FL_PGM_READ_DWORD_NEAR(&(pal[1]) + hi5);
859 }
860
861 fl::u8 f2 = lo3 << 5;
862 fl::u8 f1 = 255 - f2;
863
864 fl::u8 red2 = entry.red;
865 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
866 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
867 red1 += red2;
868
869 fl::u8 green2 = entry.green;
870 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
871 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
872 green1 += green2;
873
874 fl::u8 blue2 = entry.blue;
875 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
876 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
877 blue1 += blue2;
878
879 cleanup_R1();
880 }
881
882 if (brightness != 255) {
883 if (brightness) {
884 ++brightness; // adjust for rounding
885 // Now, since brightness is nonzero, we don't need the full
886 // scale8_video logic; we can just to scale8 and then add one
887 // (unless scale8 fixed) to all nonzero inputs.
888 if (red1) {
889 red1 = scale8_LEAVING_R1_DIRTY(red1, brightness);
890#if !(FASTLED_SCALE8_FIXED == 1)
891 ++red1;
892#endif
893 }
894 if (green1) {
895 green1 = scale8_LEAVING_R1_DIRTY(green1, brightness);
896#if !(FASTLED_SCALE8_FIXED == 1)
897 ++green1;
898#endif
899 }
900 if (blue1) {
901 blue1 = scale8_LEAVING_R1_DIRTY(blue1, brightness);
902#if !(FASTLED_SCALE8_FIXED == 1)
903 ++blue1;
904#endif
905 }
906 cleanup_R1();
907 } else {
908 red1 = 0;
909 green1 = 0;
910 blue1 = 0;
911 }
912 }
913
914 return CRGB(red1, green1, blue1);
915}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
#define FL_PGM_READ_DWORD_NEAR(x)
Read a double word (32-bit) from PROGMEM memory.
fl::CRGB CRGB
Definition crgb.h:25
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
Definition lib8tion.h:467
unsigned char u8
Definition s16x16x4.h:132
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:15

References blend(), brightness, FL_PGM_READ_DWORD_NEAR, and map8().

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