FastLED 3.10.6
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◆ ColorFromPalette() [8/8]

CRGB fl::ColorFromPalette ( const TProgmemRGBPalette32 & pal,
fl::u8 index,
fl::u8 brightness,
TBlendType blendType )

Definition at line 909 of file colorutils.cpp.hpp.

910 {
911 if (blendType == LINEARBLEND_NOWRAP) {
912 index = map8(index, 0, 247); // Blend range is affected by lo3 blend of
913 // values, remap to avoid wrapping
914 }
915
916 fl::u8 hi5 = index;
917#if defined(FL_IS_AVR)
918 hi5 /= 2;
919 hi5 /= 2;
920 hi5 /= 2;
921#else
922 hi5 >>= 3;
923#endif
924 fl::u8 lo3 = index & 0x07;
925
926 CRGB entry(FL_PGM_READ_DWORD_NEAR(&(pal[0]) + hi5));
927
928 fl::u8 red1 = entry.red;
929 fl::u8 green1 = entry.green;
930 fl::u8 blue1 = entry.blue;
931
932 fl::u8 blend = lo3 && (blendType != NOBLEND);
933
934 if (blend) {
935
936 if (hi5 == 31) {
937 entry = FL_PGM_READ_DWORD_NEAR(&(pal[0]));
938 } else {
939 entry = FL_PGM_READ_DWORD_NEAR(&(pal[1]) + hi5);
940 }
941
942 fl::u8 f2 = lo3 << 5;
943 fl::u8 f1 = 255 - f2;
944
945 fl::u8 red2 = entry.red;
946 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
947 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
948 red1 += red2;
949
950 fl::u8 green2 = entry.green;
951 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
952 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
953 green1 += green2;
954
955 fl::u8 blue2 = entry.blue;
956 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
957 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
958 blue1 += blue2;
959
960 cleanup_R1();
961 }
962
963 if (brightness != 255) {
964 if (brightness) {
965 ++brightness; // adjust for rounding
966 // Now, since brightness is nonzero, we don't need the full
967 // scale8_video logic; we can just to scale8 and then add one
968 // (unless scale8 fixed) to all nonzero inputs.
969 if (red1) {
970 red1 = scale8_LEAVING_R1_DIRTY(red1, brightness);
971#if !(FASTLED_SCALE8_FIXED == 1)
972 ++red1;
973#endif
974 }
975 if (green1) {
976 green1 = scale8_LEAVING_R1_DIRTY(green1, brightness);
977#if !(FASTLED_SCALE8_FIXED == 1)
978 ++green1;
979#endif
980 }
981 if (blue1) {
982 blue1 = scale8_LEAVING_R1_DIRTY(blue1, brightness);
983#if !(FASTLED_SCALE8_FIXED == 1)
984 ++blue1;
985#endif
986 }
987 cleanup_R1();
988 } else {
989 red1 = 0;
990 green1 = 0;
991 blue1 = 0;
992 }
993 }
994
995 return CRGB(red1, green1, blue1);
996}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
#define FL_PGM_READ_DWORD_NEAR(x)
Read a double word (32-bit) from PROGMEM memory.
fl::CRGB CRGB
Definition crgb.h:25
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
Definition lib8tion.h:467
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:18

References blend(), brightness, FL_PGM_READ_DWORD_NEAR, and map8().

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