FastLED 3.10.6
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◆ ColorFromPalette() [7/8]

CRGB fl::ColorFromPalette ( const TProgmemRGBPalette16 & pal,
fl::u8 index,
fl::u8 brightness,
TBlendType blendType )

Definition at line 731 of file colorutils.cpp.hpp.

732 {
733 if (blendType == LINEARBLEND_NOWRAP) {
734 index = map8(index, 0, 239); // Blend range is affected by lo4 blend of
735 // values, remap to avoid wrapping
736 }
737
738 // hi4 = index >> 4;
739 fl::u8 hi4 = lsrX4(index);
740 fl::u8 lo4 = index & 0x0F;
741
742 CRGB entry(FL_PGM_READ_DWORD_NEAR(&(pal[0]) + hi4));
743
744 fl::u8 red1 = entry.red;
745 fl::u8 green1 = entry.green;
746 fl::u8 blue1 = entry.blue;
747
748 fl::u8 blend = lo4 && (blendType != NOBLEND);
749
750 if (blend) {
751
752 if (hi4 == 15) {
753 entry = FL_PGM_READ_DWORD_NEAR(&(pal[0]));
754 } else {
755 entry = FL_PGM_READ_DWORD_NEAR(&(pal[1]) + hi4);
756 }
757
758 fl::u8 f2 = lo4 << 4;
759 fl::u8 f1 = 255 - f2;
760
761 fl::u8 red2 = entry.red;
762 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
763 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
764 red1 += red2;
765
766 fl::u8 green2 = entry.green;
767 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
768 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
769 green1 += green2;
770
771 fl::u8 blue2 = entry.blue;
772 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
773 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
774 blue1 += blue2;
775
776 cleanup_R1();
777 }
778
779 if (brightness != 255) {
780 if (brightness) {
781 ++brightness; // adjust for rounding
782 // Now, since brightness is nonzero, we don't need the full
783 // scale8_video logic; we can just to scale8 and then add one
784 // (unless scale8 fixed) to all nonzero inputs.
785 if (red1) {
786 red1 = scale8_LEAVING_R1_DIRTY(red1, brightness);
787#if !(FASTLED_SCALE8_FIXED == 1)
788 ++red1;
789#endif
790 }
791 if (green1) {
792 green1 = scale8_LEAVING_R1_DIRTY(green1, brightness);
793#if !(FASTLED_SCALE8_FIXED == 1)
794 ++green1;
795#endif
796 }
797 if (blue1) {
798 blue1 = scale8_LEAVING_R1_DIRTY(blue1, brightness);
799#if !(FASTLED_SCALE8_FIXED == 1)
800 ++blue1;
801#endif
802 }
803 cleanup_R1();
804 } else {
805 red1 = 0;
806 green1 = 0;
807 blue1 = 0;
808 }
809 }
810
811 return CRGB(red1, green1, blue1);
812}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
#define FL_PGM_READ_DWORD_NEAR(x)
Read a double word (32-bit) from PROGMEM memory.
fl::CRGB CRGB
Definition crgb.h:25
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
Definition lib8tion.h:467
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:18
fl::u8 lsrX4(fl::u8 dividend)
Helper function to divide a number by 16, aka four logical shift right (LSR)'s.

References blend(), brightness, FL_PGM_READ_DWORD_NEAR, lsrX4(), and map8().

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