FastLED 3.9.15
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◆ ColorFromPalette() [7/8]

CRGB fl::ColorFromPalette ( const TProgmemRGBPalette16 & pal,
fl::u8 index,
fl::u8 brightness,
TBlendType blendType )

Definition at line 650 of file colorutils.cpp.hpp.

651 {
652 if (blendType == LINEARBLEND_NOWRAP) {
653 index = map8(index, 0, 239); // Blend range is affected by lo4 blend of
654 // values, remap to avoid wrapping
655 }
656
657 // hi4 = index >> 4;
658 fl::u8 hi4 = lsrX4(index);
659 fl::u8 lo4 = index & 0x0F;
660
661 CRGB entry(FL_PGM_READ_DWORD_NEAR(&(pal[0]) + hi4));
662
663 fl::u8 red1 = entry.red;
664 fl::u8 green1 = entry.green;
665 fl::u8 blue1 = entry.blue;
666
667 fl::u8 blend = lo4 && (blendType != NOBLEND);
668
669 if (blend) {
670
671 if (hi4 == 15) {
672 entry = FL_PGM_READ_DWORD_NEAR(&(pal[0]));
673 } else {
674 entry = FL_PGM_READ_DWORD_NEAR(&(pal[1]) + hi4);
675 }
676
677 fl::u8 f2 = lo4 << 4;
678 fl::u8 f1 = 255 - f2;
679
680 fl::u8 red2 = entry.red;
681 red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
682 red2 = scale8_LEAVING_R1_DIRTY(red2, f2);
683 red1 += red2;
684
685 fl::u8 green2 = entry.green;
686 green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
687 green2 = scale8_LEAVING_R1_DIRTY(green2, f2);
688 green1 += green2;
689
690 fl::u8 blue2 = entry.blue;
691 blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
692 blue2 = scale8_LEAVING_R1_DIRTY(blue2, f2);
693 blue1 += blue2;
694
695 cleanup_R1();
696 }
697
698 if (brightness != 255) {
699 if (brightness) {
700 ++brightness; // adjust for rounding
701 // Now, since brightness is nonzero, we don't need the full
702 // scale8_video logic; we can just to scale8 and then add one
703 // (unless scale8 fixed) to all nonzero inputs.
704 if (red1) {
705 red1 = scale8_LEAVING_R1_DIRTY(red1, brightness);
706#if !(FASTLED_SCALE8_FIXED == 1)
707 ++red1;
708#endif
709 }
710 if (green1) {
711 green1 = scale8_LEAVING_R1_DIRTY(green1, brightness);
712#if !(FASTLED_SCALE8_FIXED == 1)
713 ++green1;
714#endif
715 }
716 if (blue1) {
717 blue1 = scale8_LEAVING_R1_DIRTY(blue1, brightness);
718#if !(FASTLED_SCALE8_FIXED == 1)
719 ++blue1;
720#endif
721 }
722 cleanup_R1();
723 } else {
724 red1 = 0;
725 green1 = 0;
726 blue1 = 0;
727 }
728 }
729
730 return CRGB(red1, green1, blue1);
731}
fl::UISlider brightness("Brightness", BRIGHTNESS, 0, 255)
CRGB blend(const CRGB &p1, const CRGB &p2, fract8 amountOfP2)
#define FL_PGM_READ_DWORD_NEAR(x)
Read a double word (32-bit) from PROGMEM memory.
fl::CRGB CRGB
Definition crgb.h:25
LIB8STATIC fl::u8 map8(fl::u8 in, fl::u8 rangeStart, fl::u8 rangeEnd)
Map from one full-range 8-bit value into a narrower range of 8-bit values, possibly a range of hues.
Definition lib8tion.h:467
unsigned char u8
Definition s16x16x4.h:132
unsigned char u8
Definition stdint.h:131
fl::CRGB CRGB
Definition video.h:15
fl::u8 lsrX4(fl::u8 dividend)
Helper function to divide a number by 16, aka four logical shift right (LSR)'s.

References blend(), brightness, FL_PGM_READ_DWORD_NEAR, lsrX4(), and map8().

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