11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.0015;
16 e->timings.ratio[0] = 4;
17 e->timings.ratio[1] = 1;
18 e->timings.ratio[2] = 1;
19 e->timings.ratio[3] = 0.05;
20 e->timings.ratio[4] = 0.6;
21 e->timings.offset[0] = 0;
22 e->timings.offset[1] = 100;
23 e->timings.offset[2] = 200;
24 e->timings.offset[3] = 300;
25 e->timings.offset[4] = 400;
26
27 e->calculate_oscillators(e->timings);
28
29 for (
int x = 0;
x < e->num_x;
x++) {
30 for (
int y = 0;
y < e->num_y;
y++) {
31 e->animation.dist = e->distance[
x][
y] * 0.8;
32 e->animation.angle = e->polar_theta[
x][
y];
33 e->animation.scale_x = 0.15;
34 e->animation.scale_y = 0.12;
35 e->animation.scale_z = 0.01;
36 e->animation.offset_y = -e->move.linear[0];
37 e->animation.offset_x = 0;
38 e->animation.offset_z = 0;
39 e->animation.z = 30;
40 float show1 = e->render_value(e->animation);
41
42 e->animation.offset_y = -e->move.linear[1];
43 e->animation.scale_x = 0.15;
44 e->animation.scale_y = 0.12;
45 e->animation.offset_x = show1 / 100;
46 e->animation.offset_y += show1 / 100;
47 float show2 = e->render_value(e->animation);
48
49 e->animation.offset_y = -e->move.linear[2];
50 e->animation.scale_x = 0.15;
51 e->animation.scale_y = 0.12;
52 e->animation.offset_x = show2 / 100;
53 e->animation.offset_y += show2 / 100;
54 float show3 = e->render_value(e->animation);
55
56 float linear = (
y) / (e->num_y - 1.f);
57
58 e->pixel.red = linear * show2;
59 e->pixel.green = 0.1 * linear * (show2 - show3);
60 e->pixel.blue = 0;
61
62 e->pixel = e->rgb_sanity_check(e->pixel);
63 e->setPixelColorInternal(
x,
y, e->pixel);
64 }
65 }
66}