FastLED 3.10.8
Loading...
Searching...
No Matches

◆ draw()

void fl::Rotating_Blob::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 12 of file rotating_blob.cpp.hpp.

12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.01;
17 e->timings.ratio[0] = 0.1;
18 e->timings.ratio[1] = 0.03;
19 e->timings.ratio[2] = 0.03;
20 e->timings.ratio[3] = 0.03;
21
22 e->timings.offset[1] = 10;
23 e->timings.offset[2] = 20;
24 e->timings.offset[3] = 30;
25
26 e->calculate_oscillators(e->timings);
27
28 for (int x = 0; x < e->num_x; x++) {
29 for (int y = 0; y < e->num_y; y++) {
30 e->animation.scale_x = 0.05;
31 e->animation.scale_y = 0.05;
32 e->animation.offset_x = 0;
33 e->animation.offset_y = 0;
34 e->animation.offset_z = 100;
35 e->animation.angle = e->polar_theta[x][y] + e->move.radial[0];
36 e->animation.dist = e->distance[x][y];
37 e->animation.z = e->move.linear[0];
38 e->animation.low_limit = -1;
39 float show1 = e->render_value(e->animation);
40
41 e->animation.angle =
42 e->polar_theta[x][y] - e->move.radial[1] + show1 / 512.0;
43 e->animation.dist = e->distance[x][y] * show1 / 255.0;
44 e->animation.low_limit = 0;
45 e->animation.z = e->move.linear[1];
46 float show2 = e->render_value(e->animation);
47
48 e->animation.angle =
49 e->polar_theta[x][y] - e->move.radial[2] + show1 / 512.0;
50 e->animation.dist = e->distance[x][y] * show1 / 220.0;
51 e->animation.z = e->move.linear[2];
52 float show3 = e->render_value(e->animation);
53
54 e->animation.angle =
55 e->polar_theta[x][y] - e->move.radial[3] + show1 / 512.0;
56 e->animation.dist = e->distance[x][y] * show1 / 200.0;
57 e->animation.z = e->move.linear[3];
58 float show4 = e->render_value(e->animation);
59
60 e->pixel.red = (show2 + show4) / 2;
61 e->pixel.green = show3 / 6;
62 e->pixel.blue = 0;
63
64 e->pixel = e->rgb_sanity_check(e->pixel);
65 e->setPixelColorInternal(x, y, e->pixel);
66 }
67 }
68}

References fl::FL_NO_EXCEPT, fl::x, and fl::y.