FastLED 3.9.15
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◆ draw()

void fl::RGB_Blobs::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 11 of file rgb_blobs.cpp.hpp.

11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.2;
16 e->timings.ratio[0] = 0.0025;
17 e->timings.ratio[1] = 0.0027;
18 e->timings.ratio[2] = 0.0031;
19 e->timings.ratio[3] = 0.0033;
20 e->timings.ratio[4] = 0.0036;
21 e->timings.ratio[5] = 0.0039;
22
23 e->calculate_oscillators(e->timings);
24
25 for (int x = 0; x < e->num_x; x++) {
26 for (int y = 0; y < e->num_y; y++) {
27 e->animation.dist = e->distance[x][y];
28 e->animation.angle = e->polar_theta[x][y] + e->move.radial[0] +
29 e->move.noise_angle[0] + e->move.noise_angle[3];
30 e->animation.z = (fl::sqrtf(e->animation.dist));
31 e->animation.scale_x = 0.1;
32 e->animation.scale_y = 0.1;
33 e->animation.offset_z = 10;
34 e->animation.offset_x = 10 * e->move.linear[0];
35 float show1 = e->render_value(e->animation);
36
37 e->animation.angle = e->polar_theta[x][y] + e->move.radial[1] +
38 e->move.noise_angle[1] + e->move.noise_angle[4];
39 e->animation.offset_x = 11 * e->move.linear[1];
40 e->animation.offset_z = 100;
41 float show2 = e->render_value(e->animation);
42
43 e->animation.angle = e->polar_theta[x][y] + e->move.radial[2] +
44 e->move.noise_angle[2] + e->move.noise_angle[5];
45 e->animation.offset_x = 12 * e->move.linear[2];
46 e->animation.offset_z = 300;
47 float show3 = e->render_value(e->animation);
48
49 float radius = e->radial_filter_radius;
50 float radial = (radius - e->distance[x][y]) / e->distance[x][y];
51
52 e->pixel.red = radial * show1;
53 e->pixel.green = radial * show2;
54 e->pixel.blue = radial * show3;
55
56 e->pixel = e->rgb_sanity_check(e->pixel);
57 e->setPixelColorInternal(x, y, e->pixel);
58 }
59 }
60}
float sqrtf(float value) FL_NOEXCEPT
Definition math.h:453

References fl::Context::mEngine, fl::sqrtf(), fl::x, and fl::y.

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