FastLED 3.9.15
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◆ getCurrentVariantName()

const char * NoiseVariantManager::getCurrentVariantName ( ) const
inline

Definition at line 468 of file FxNoiseRing.h.

468 {
469 const char* names[] = {
470 "Cosmic Swirl", "Electric Storm", "Lava Lamp", "Digital Rain", "Plasma Waves",
471 "Glitch City", "Ocean Depths", "Fire Dance", "Nebula Drift", "Binary Pulse"
472 };
473 return names[current_variant % 10];
474 }

References current_variant.