12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.009;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.0053;
21 e->timings.ratio[4] = 0.0056;
22 e->timings.ratio[5] = 0.0059;
23
24 e->calculate_oscillators(e->timings);
25
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28
29 e->animation.dist = e->distance[
x][
y];
30 e->animation.angle = 5 * e->polar_theta[
x][
y] + 10 * e->move.radial[0] +
31 e->animation.dist / 2;
32 e->animation.z = 5;
33 e->animation.scale_x = 0.07;
34 e->animation.scale_y = 0.07;
35 e->animation.offset_z = 0;
36 e->animation.offset_x = -30 * e->move.linear[0];
37 e->animation.offset_y = 0;
38 e->animation.low_limit = 0;
39 e->show1 = e->render_value(e->animation);
40
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[1] +
43 e->animation.dist / 2;
44 e->animation.z = 500;
45 e->animation.scale_x = 0.07;
46 e->animation.scale_y = 0.07;
47 e->animation.offset_z = 0;
48 e->animation.offset_x = -30 * e->move.linear[1];
49 e->animation.offset_y = 0;
50 e->animation.low_limit = 0;
51 e->show2 = e->render_value(e->animation);
52
53 e->animation.dist = e->distance[
x][
y];
54 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[2] +
55 e->animation.dist / 2;
56 e->animation.z = 500;
57 e->animation.scale_x = 0.05;
58 e->animation.scale_y = 0.05;
59 e->animation.offset_z = 0;
60 e->animation.offset_x = -40 * e->move.linear[2];
61 e->animation.offset_y = 0;
62 e->animation.low_limit = 0;
63 e->show3 = e->render_value(e->animation);
64
65 e->animation.dist = e->distance[
x][
y];
66 e->animation.angle = 5 * e->polar_theta[
x][
y] + 12 * e->move.radial[3] +
67 e->animation.dist / 2;
68 e->animation.z = 500;
69 e->animation.scale_x = 0.09;
70 e->animation.scale_y = 0.09;
71 e->animation.offset_z = 0;
72 e->animation.offset_x = -35 * e->move.linear[3];
73 e->animation.offset_y = 0;
74 e->animation.low_limit = 0;
75 e->show4 = e->render_value(e->animation);
76
77 e->show5 = e->screen(e->show4, e->show3);
78 e->show6 = e->colordodge(e->show2, e->show3);
79
80 float radius = e->radial_filter_radius;
81 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
82
83 e->pixel.red = radial * (e->show1 + e->show2);
84 e->pixel.green = 0.3 * radial * e->show6;
85 e->pixel.blue = radial * e->show5;
86
87 e->pixel = e->rgb_sanity_check(e->pixel);
88
89 e->setPixelColorInternal(
x,
y, e->pixel);
90 }
91 }
92}