18 static constexpr float perlin_period = 3657.14285714f;
20 e->timings.master_speed = 0.01;
21 e->timings.ratio[0] = 1;
22 e->timings.ratio[1] = 1.1;
23 e->timings.ratio[2] = 1.2;
25 e->timings.offset[1] = 100;
26 e->timings.offset[2] = 200;
27 e->timings.offset[3] = 300;
29 e->calculate_oscillators(e->timings);
31 for (
int x = 0;
x < e->num_x;
x++) {
32 for (
int y = 0;
y < e->num_y;
y++) {
33 e->animation.angle = e->polar_theta[
x][
y];
34 e->animation.scale_x = 0.07;
35 e->animation.scale_y = 0.07;
36 e->animation.scale_z = 0.1;
37 e->animation.dist = 5 *
fl::sqrtf(e->distance[
x][
y]);
38 e->animation.offset_y =
fl::fmodf(e->move.linear[0], perlin_period);
39 e->animation.offset_x = 0;
41 float show1 = e->render_value(e->animation);
43 e->animation.angle = e->polar_theta[
x][
y];
44 e->animation.scale_x = 0.07;
45 e->animation.scale_y = 0.07;
46 e->animation.scale_z = 0.1;
47 e->animation.dist = 4 *
fl::sqrtf(e->distance[
x][
y]);
48 e->animation.offset_y =
fl::fmodf(e->move.linear[0], perlin_period);
49 e->animation.offset_x = 0;
51 float show2 = e->render_value(e->animation);
54 e->pixel.green = show2;
57 e->pixel = e->rgb_sanity_check(e->pixel);
58 e->setPixelColorInternal(
x,
y, e->pixel);
74 e->timings.master_speed = 0.01;
75 e->timings.ratio[0] = 1;
76 e->timings.ratio[1] = 1.1;
77 e->timings.ratio[2] = 1.2;
78 e->timings.offset[1] = 100;
79 e->timings.offset[2] = 200;
80 e->timings.offset[3] = 300;
81 e->calculate_oscillators(e->timings);
86 const int total_pixels =
mState.count;
88 const fl::u8 *perm = PERLIN_NOISE;
91 constexpr FP scale_xy(0.07f);
92 const FP center_x_fp(e->animation.center_x);
93 const FP center_y_fp(e->animation.center_y);
99 constexpr float perlin_period = 3657.14285714f;
100 const FP offset_y_fp(
fl::fmodf(e->move.linear[0], perlin_period));
101 constexpr FP five(5.0f);
102 constexpr FP four(4.0f);
103 const fl::i32 scale_xy_raw = scale_xy.raw();
104 const fl::i32 cx_raw = center_x_fp.raw();
105 const fl::i32 cy_raw = center_y_fp.raw();
106 const fl::i32 oy_raw = offset_y_fp.raw();
107 const fl::i32 five_raw = five.raw();
108 const fl::i32 four_raw = four.raw();
111 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
128 for (
int i = 0; i < total_pixels; i++) {
129 const fl::i32 theta_raw =
mState.polar_theta_raw[i];
130 const fl::i32 sqrt_dist_raw =
mState.sqrt_distance_raw[i];
133 fl::i32 dist1_raw =
static_cast<fl::i32
>(
134 (
static_cast<fl::i64>(five_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);
140 fl::i32 dist2_raw =
static_cast<fl::i32
>(
141 (
static_cast<fl::i64>(four_raw) * sqrt_dist_raw) >> FP::FRAC_BITS);
fl::unique_ptr< Engine > mEngine