FastLED 3.9.15
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◆ draw()

void fl::SpiralMatrix8::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 11 of file spiral_matrix8.cpp.hpp.

11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.005;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0053;
20 e->timings.ratio[4] = 0.0056;
21 e->timings.ratio[5] = 0.01;
22
23 e->calculate_oscillators(e->timings);
24
25 for (int x = 0; x < e->num_x; x++) {
26 for (int y = 0; y < e->num_y; y++) {
27
28 e->animation.dist = e->distance[x][y];
29 e->animation.angle = 2;
30 e->animation.z = 5;
31 e->animation.scale_x = 0.15;
32 e->animation.scale_y = 0.15;
33 e->animation.offset_z = 0;
34 e->animation.offset_y = 50 * e->move.linear[0];
35 e->animation.offset_x = 0;
36 e->animation.low_limit = 0;
37 float show1 = e->render_value(e->animation);
38
39 e->animation.dist = e->distance[x][y];
40 e->animation.angle = 2;
41 e->animation.z = 150;
42 e->animation.offset_x = -50 * e->move.linear[0];
43 float show2 = e->render_value(e->animation);
44
45 e->animation.dist = e->distance[x][y];
46 e->animation.angle = 1;
47 e->animation.z = 550;
48 e->animation.scale_x = 0.15;
49 e->animation.scale_y = 0.15;
50 e->animation.offset_x = 0;
51 e->animation.offset_y = -50 * e->move.linear[1];
52 float show4 = e->render_value(e->animation);
53
54 e->animation.dist = e->distance[x][y];
55 e->animation.angle = 1;
56 e->animation.z = 1250;
57 e->animation.scale_x = 0.15;
58 e->animation.scale_y = 0.15;
59 e->animation.offset_x = 0;
60 e->animation.offset_y = 50 * e->move.linear[1];
61 float show5 = e->render_value(e->animation);
62
63 e->show3 = e->add(show1, show2);
64 e->show6 = e->screen(show4, show5);
65
66 e->pixel.red = e->show3;
67 e->pixel.green = 0;
68 e->pixel.blue = e->show6;
69
70 e->pixel = e->rgb_sanity_check(e->pixel);
71
72 e->setPixelColorInternal(x, y, e->pixel);
73 }
74 }
75}

References fl::Context::mEngine, fl::x, and fl::y.