FastLED 3.9.15
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◆ draw()

void fl::Waves::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 11 of file waves.cpp.hpp.

11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 2;
17 e->timings.ratio[1] = 2.1;
18 e->timings.ratio[2] = 1.2;
19
20 e->timings.offset[1] = 100;
21 e->timings.offset[2] = 200;
22 e->timings.offset[3] = 300;
23
24 e->calculate_oscillators(e->timings);
25
26 for (int x = 0; x < e->num_x; x++) {
27 for (int y = 0; y < e->num_y; y++) {
28 e->animation.angle = e->polar_theta[x][y];
29 e->animation.scale_x = 0.1;
30 e->animation.scale_y = 0.1;
31 e->animation.scale_z = 0.1;
32 e->animation.dist = e->distance[x][y];
33 e->animation.offset_y = 0;
34 e->animation.offset_x = 0;
35 e->animation.z = 2 * e->distance[x][y] - e->move.linear[0];
36 float show1 = e->render_value(e->animation);
37
38 e->animation.angle = e->polar_theta[x][y];
39 e->animation.dist = e->distance[x][y];
40 e->animation.z = 2 * e->distance[x][y] - e->move.linear[1];
41 float show2 = e->render_value(e->animation);
42
43 e->pixel.red = show1;
44 e->pixel.green = 0;
45 e->pixel.blue = show2;
46
47 e->pixel = e->rgb_sanity_check(e->pixel);
48 e->setPixelColorInternal(x, y, e->pixel);
49 }
50 }
51}

References fl::Context::mEngine, fl::x, and fl::y.