11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 2;
17 e->timings.ratio[1] = 2.1;
18 e->timings.ratio[2] = 1.2;
19
20 e->timings.offset[1] = 100;
21 e->timings.offset[2] = 200;
22 e->timings.offset[3] = 300;
23
24 e->calculate_oscillators(e->timings);
25
26 for (
int x = 0;
x < e->num_x;
x++) {
27 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.angle = e->polar_theta[
x][
y];
29 e->animation.scale_x = 0.1;
30 e->animation.scale_y = 0.1;
31 e->animation.scale_z = 0.1;
32 e->animation.dist = e->distance[
x][
y];
33 e->animation.offset_y = 0;
34 e->animation.offset_x = 0;
35 e->animation.z = 2 * e->distance[
x][
y] - e->move.linear[0];
36 float show1 = e->render_value(e->animation);
37
38 e->animation.angle = e->polar_theta[
x][
y];
39 e->animation.dist = e->distance[
x][
y];
40 e->animation.z = 2 * e->distance[
x][
y] - e->move.linear[1];
41 float show2 = e->render_value(e->animation);
42
43 e->pixel.red = show1;
44 e->pixel.green = 0;
45 e->pixel.blue = show2;
46
47 e->pixel = e->rgb_sanity_check(e->pixel);
48 e->setPixelColorInternal(
x,
y, e->pixel);
49 }
50 }
51}