15 e->timings.master_speed = 0.009;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0053;
20 e->timings.ratio[4] = 0.0056;
21 e->timings.ratio[5] = 0.0059;
23 e->calculate_oscillators(e->timings);
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
30 e->animation.dist = e->distance[
x][
y];
31 e->animation.angle = 5 * e->polar_theta[
x][
y] + 10 * e->move.radial[0] +
32 e->animation.dist / 2;
34 e->animation.scale_x = 0.07 * size;
35 e->animation.scale_y = 0.07 * size;
36 e->animation.offset_z = 0;
37 e->animation.offset_x = -30 * e->move.linear[0];
38 e->animation.offset_y = 0;
39 e->animation.low_limit = 0;
40 e->show1 = e->render_value(e->animation);
42 e->animation.dist = e->distance[
x][
y];
43 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[1] +
44 e->animation.dist / 2;
46 e->animation.scale_x = 0.07 * size;
47 e->animation.scale_y = 0.07 * size;
48 e->animation.offset_z = 0;
49 e->animation.offset_x = -30 * e->move.linear[1];
50 e->animation.offset_y = 0;
51 e->animation.low_limit = 0;
52 e->show2 = e->render_value(e->animation);
54 e->animation.dist = e->distance[
x][
y];
55 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[2] +
56 e->animation.dist / 2;
58 e->animation.scale_x = 0.05 * size;
59 e->animation.scale_y = 0.05 * size;
60 e->animation.offset_z = 0;
61 e->animation.offset_x = -40 * e->move.linear[2];
62 e->animation.offset_y = 0;
63 e->animation.low_limit = 0;
64 e->show3 = e->render_value(e->animation);
66 e->animation.dist = e->distance[
x][
y];
67 e->animation.angle = 5 * e->polar_theta[
x][
y] + 12 * e->move.radial[3] +
68 e->animation.dist / 2;
70 e->animation.scale_x = 0.09 * size;
71 e->animation.scale_y = 0.09 * size;
72 e->animation.offset_z = 0;
73 e->animation.offset_x = -35 * e->move.linear[3];
74 e->animation.offset_y = 0;
75 e->animation.low_limit = 0;
76 e->show4 = e->render_value(e->animation);
78 e->show5 = e->screen(e->show4, e->show3);
79 e->show6 = e->colordodge(e->show2, e->show3);
81 float radius = e->radial_filter_radius;
82 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
84 e->pixel.red = radial * (e->show1 + e->show2);
85 e->pixel.green = 0.3 * radial * e->show6;
86 e->pixel.blue = radial * e->show5;
88 e->pixel = e->rgb_sanity_check(e->pixel);
90 e->setPixelColorInternal(
x,
y, e->pixel);
105 const fl::u8 *perm = PERLIN_NOISE;
107 e->timings.master_speed = 0.009;
108 e->timings.ratio[0] = 0.025;
109 e->timings.ratio[1] = 0.027;
110 e->timings.ratio[2] = 0.031;
111 e->timings.ratio[3] = 0.0053;
112 e->timings.ratio[4] = 0.0056;
113 e->timings.ratio[5] = 0.0059;
115 e->calculate_oscillators(e->timings);
119 for (
int x = 0;
x < e->num_x;
x++) {
120 for (
int y = 0;
y < e->num_y;
y++) {
122 e->animation.dist = e->distance[
x][
y];
123 e->animation.angle = 5 * e->polar_theta[
x][
y] + 10 * e->move.radial[0] +
124 e->animation.dist / 2;
126 e->animation.scale_x = 0.07 * size;
127 e->animation.scale_y = 0.07 * size;
128 e->animation.offset_z = 0;
129 e->animation.offset_x = -30 * e->move.linear[0];
130 e->animation.offset_y = 0;
131 e->animation.low_limit = 0;
134 e->animation.dist = e->distance[
x][
y];
135 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[1] +
136 e->animation.dist / 2;
137 e->animation.z = 500;
138 e->animation.scale_x = 0.07 * size;
139 e->animation.scale_y = 0.07 * size;
140 e->animation.offset_z = 0;
141 e->animation.offset_x = -30 * e->move.linear[1];
142 e->animation.offset_y = 0;
143 e->animation.low_limit = 0;
146 e->animation.dist = e->distance[
x][
y];
147 e->animation.angle = -5 * e->polar_theta[
x][
y] + 12 * e->move.radial[2] +
148 e->animation.dist / 2;
149 e->animation.z = 500;
150 e->animation.scale_x = 0.05 * size;
151 e->animation.scale_y = 0.05 * size;
152 e->animation.offset_z = 0;
153 e->animation.offset_x = -40 * e->move.linear[2];
154 e->animation.offset_y = 0;
155 e->animation.low_limit = 0;
158 e->animation.dist = e->distance[
x][
y];
159 e->animation.angle = 5 * e->polar_theta[
x][
y] + 12 * e->move.radial[3] +
160 e->animation.dist / 2;
161 e->animation.z = 500;
162 e->animation.scale_x = 0.09 * size;
163 e->animation.scale_y = 0.09 * size;
164 e->animation.offset_z = 0;
165 e->animation.offset_x = -35 * e->move.linear[3];
166 e->animation.offset_y = 0;
167 e->animation.low_limit = 0;
170 e->show5 = e->screen(e->show4, e->show3);
171 e->show6 = e->colordodge(e->show2, e->show3);
173 float radius = e->radial_filter_radius;
174 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
176 e->pixel.red = radial * (e->show1 + e->show2);
177 e->pixel.green = 0.3 * radial * e->show6;
178 e->pixel.blue = radial * e->show5;
180 e->pixel = e->rgb_sanity_check(e->pixel);
182 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine