82 {
83 auto *e = ctx.mEngine.get();
84 e->get_ready();
87 const fl::u8 *perm = PERLIN_NOISE;
88
89 e->timings.master_speed = 0.005;
90 e->timings.ratio[0] = 0.025;
91 e->timings.ratio[1] = 0.027;
92 e->timings.ratio[2] = 0.031;
93 e->timings.ratio[3] = 0.0053;
94 e->timings.ratio[4] = 0.0056;
95 e->timings.ratio[5] = 0.01;
96
97 e->calculate_oscillators(e->timings);
98
99 for (
int x = 0;
x < e->num_x;
x++) {
100 for (
int y = 0;
y < e->num_y;
y++) {
101
102 e->animation.dist = e->distance[
x][
y];
103 e->animation.angle = 2;
104 e->animation.z = 5;
105 e->animation.scale_x = 0.15;
106 e->animation.scale_y = 0.15;
107 e->animation.offset_z = 0;
108 e->animation.offset_y = 50 * e->move.linear[0];
109 e->animation.offset_x = 0;
110 e->animation.low_limit = 0;
112
113 e->animation.dist = e->distance[
x][
y];
114 e->animation.angle = 2;
115 e->animation.z = 150;
116 e->animation.offset_x = -50 * e->move.linear[0];
118
119 e->animation.dist = e->distance[
x][
y];
120 e->animation.angle = 1;
121 e->animation.z = 550;
122 e->animation.scale_x = 0.15;
123 e->animation.scale_y = 0.15;
124 e->animation.offset_x = 0;
125 e->animation.offset_y = -50 * e->move.linear[1];
127
128 e->animation.dist = e->distance[
x][
y];
129 e->animation.angle = 1;
130 e->animation.z = 1250;
131 e->animation.scale_x = 0.15;
132 e->animation.scale_y = 0.15;
133 e->animation.offset_x = 0;
134 e->animation.offset_y = 50 * e->move.linear[1];
136
137 e->show3 = e->add(show1, show2);
138 e->show6 = e->screen(show4, show5);
139
140 e->pixel.red = e->show3;
141 e->pixel.green = 0;
142 e->pixel.blue = e->show6;
143
144 e->pixel = e->rgb_sanity_check(e->pixel);
145
146 e->setPixelColorInternal(
x,
y, e->pixel);
147 }
148 }
149}
T * assume_aligned(T *ptr) FL_NOEXCEPT
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)