FastLED 3.9.15
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◆ fillnoise82()

void fillnoise82 ( )

Definition at line 1012 of file funky.cpp.

1012 {
1013 for (int i = 0; i < MAX_DIMENSION; i++) {
1014 int ioffset = scale2 * i;
1015 for (int j = 0; j < MAX_DIMENSION; j++) {
1016 int joffset = scale2 * j;
1017 noise2[i][j] = inoise8(x2 + ioffset, y2 + joffset, z2);
1018 }
1019 }
1020 y2 += speed * 3;
1021 // z += 2;
1022}
UISlider speed("Speed", 1.0f, -20.0f, 20.0f, 0.01f)
uint8_t noise2[NUM_LAYERS][WIDTH][HEIGHT]
Definition Fire2023.ino:89
uint16_t z2
Definition funky.cpp:96
#define MAX_DIMENSION
Definition funky.cpp:87
uint16_t y2
Definition funky.cpp:95
uint16_t x2
Definition funky.cpp:94
uint16_t scale2
Definition funky.cpp:84
uint8_t inoise8(uint16_t x, uint16_t y, uint16_t z)
8-Bit, fixed point implementation of Perlin's noise.
Definition noise.cpp:590

References inoise8(), MAX_DIMENSION, noise2, scale2, speed, x2, y2, and z2.

Referenced by NoiseExample1().

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