FastLED 3.9.15
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◆ addf()

void fl::WaveFx::addf ( size_t x,
size_t y,
float value )
inline

Definition at line 125 of file wave.h.

125 {
126 // Add a value at the given coordinates in the wave simulation.
127 float sum = value + mWaveSim.getf(x, y);
128 mWaveSim.setf(x, y, MIN(1.0f, sum));
129 }
int y
Definition Audio.ino:72
int x
Definition Audio.ino:71
WaveSimulation2D mWaveSim
Definition wave.h:165
#define MIN(a, b)
Definition math_macros.h:15

References MIN, mWaveSim, x, and y.